Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
All machines will produce the same number of items from less input.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds level 6~10 qualities, unlocked with a new technology accessible after creating promethium science packs (space science without SA). 100% programmer art, if anyone wants to submit some better-looking art, feel free. Absolutely not balanced in the slightest I don't think, but it is fun.
Mods introducing new content into the game.
Factorio mod that allows to adjust inventory size directly in-game. Featuring a interface and shortcut button, it integrates seamlessly into Factorio for quick and flexible inventory management.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all solid resource patches infinite, with oil-like yield. Fully configurable.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Deliver science packs without the need for sushi belts and/or inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Overpowered easy-to-use reactor that works on some sort of controlled antimatter annihilation
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A fork of outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity and Quality modules. Now craftable in Electromagnetic Plant
Mods introducing new content into the game.
Translations for other mods.
Player mod for my other music mods that adds songs to the Game Ambient music or to the Programmable Speaker or both, depending on your settings. With settings to choose which songs are added or not.
Mods introducing new content into the game.
Increases the number of robot charging points in roboports from 4 to 16.
Small changes concerning balance, gameplay, or graphics.
Enables alternate ways of getting promethium, or just removes it outright. Highly customisable!
Small changes concerning balance, gameplay, or graphics.