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This mod makes the tank accelerate and come to a stop more quickly.
Small changes concerning balance, gameplay, or graphics.
Pick a product – find the bottleneck. Works for research, rockets, anything. Across your whole base.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds more research to improve certain functions of the game including character speed, robot storage, and robot battery life.
Small changes concerning balance, gameplay, or graphics.
Adds extended support for wood, fish and biter farming on Nauvis, including food and nutrients production
Mods introducing new content into the game.
Displays signals as progressbar for current and desired quantities. Can be used to check throughput at specific locations in the factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This sets concrete stack to 1k from vanilla's 100 to allow easier covering of large areas with concrete surface.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Translations for other mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds an alternative recipe for the Pentapod Egg using Jelly and Nutrients in the Biochamber.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Adds a few extra features to bring bacteria beyond Gleba, including a new stone bacteria found on Fulgora.
Mods introducing new content into the game.
Twerk electric priority. Tired of your mining drill slowing down making you running out of coal in a spiral of death ?
Small changes concerning balance, gameplay, or graphics.
Sells items via neutral force as AI to other forces (doesn't support auto prices) (set prices in neutral force to use it) [Free market] You can use https://mods.factorio.com/mod/trading_system instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Configurable default behavior for temporary train stops.
Small changes concerning balance, gameplay, or graphics.
It adds a lot of item and recipe pollution, pun intended.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.