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Translations for other mods.
Allows you to emergency burn anywhere using the shortcut, pretty much a teleport that damages your capsule.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Why start on any planet if you can start on all of them at once with your trusty pistol in your hand?
Mods introducing new content into the game.
This mod makes major changes to how crude oil and coal are processed. --------------------------------------------------------------------- 原油と石炭の処理について、大きな変更をするmodです。
Large total conversion mods.
Mods introducing new content into the game.
Changes: 1x mining speed: 2.5 mining speed (x5 vanilla: 0.5) +20 base productivity (added) 20 pollution: 40 pollution (x2) (x4 vanilla:10) 500 energy usage: 360 energy usage. (reduced) (x4 vanilla:90) Module slot: 5 : 4 (reduced)
Mods introducing new content into the game.
Execute Lua code via the compiler and by a mouse click in the game. Use /editor to find and get the compiler, admins can share access to an executable code to players. Possible use cases: [public] utility code, special triggers by player click. Designed to be simple, safe and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically set "Request from buffer chests" option on built requester chests, or (un)set for selected chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows whether it's currently day or night with a simple on-screen indicator
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Completely removes the Tier 2 Logistics System research, since I consider using robots to transport items around the factory overpowered. Roboports, Construction and Logistics robots are still available, and can still transfer items to/from the player, only the second tier Logistics research is disabled (no Buffer, Active Provider or Requestor chests). Additionally, if this research is completed in an existing game, these items will be hidden and can no longer be built.
Small changes concerning balance, gameplay, or graphics.
Adds very basic early equipment for use in armors which have equipment grids well before most good equipment is researched, such as those in quick start mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
A Spidertron Generator. Play with new and unique spidertrons, and generate your own!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
New recipe for holmium plates with holmium ore, to make quality plates from quality ore possible.
Small changes concerning balance, gameplay, or graphics.
Adds technology for Early-mech-armor with a 5x5 inventory grid with ability to Fly.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.