Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Small changes concerning balance, gameplay, or graphics.
Allow bigger / larger shortcut icons. 1x, 1.5x, 2x size setting. All shortcut icons (yes mods) supported. Scale three-dot button, too.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a simple Atomic Artillery Shell which uses the vanilla Atomic Bomb detonation on impact.
Mods introducing new content into the game.
Adds a startup setting to change the Factorio font. Includes Comic Sans, Papyrus, Times New Roman, Helvetica, Wingdings, and many more.
Translations for other mods.
Allows you to easily construct pipes running in parallel, without connecting. Designed as a less fancy alternative to Flow Configuration, without the inventory complexity of Flow Control.
Small changes concerning balance, gameplay, or graphics.
A Diablo like RPG stats system - now with magic! | PD fork: caster-force spells + exp token craftable. The original mod is really good, I recommend installing the original, and only if you are looking for something different or more features then come to this one. I am adding new features whenever I can, once completed this mod will end up being very different from the original. installing: pd_rpg_extra_spells pd_rpg_m_spell_pack PD RPG Too Many Spells is recommended!
Mods introducing new content into the game.
Access Cargo Landing Pad inventories remotely — manage cargo from anywhere! Enhance your logistics with easy remote connectivity.
Mods introducing new content into the game.
This mod adds santa hats to all biters. Original mod by Danniel1220 https://mods.factorio.com/mod/biter-santaHats
Small changes concerning balance, gameplay, or graphics.
I love Fulgora. But some people don't. So this mod deletes it and moves some of it's products/technologies to other areas
Small changes concerning balance, gameplay, or graphics.
Adds a new Recycler that takes in more ingredients to get rid of random chance. While keeping ratios. Inserter stack size 4 is recommended.
Small changes concerning balance, gameplay, or graphics.
Appropriately limits the maximum level of infinite technologies that grant productivity bonuses.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows players transfer entities to other teams. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds high-capacity batteries that can be used as an easily portable power source between substations, for example, to charge distant outposts
Mods introducing new content into the game.
Rebalances the cost of the AAI loaders by including the last tier in the recipe. Supports the new Factorio Space Age expansion with configurable cost and electricity multipliers.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Infinite Resources for Factorio the newest Factorio Version.
Small changes concerning balance, gameplay, or graphics.