Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod reskins the poison capsule to look like a tasty drink. Drink it. You want to drink it. Drink it now.
Small changes concerning balance, gameplay, or graphics.
Speeds up space platform foundation build animations x100 times. Makes space platform building significantly faster in some cases.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Recycled rockets! Adds CargoPods as finite items. 2 new silos, advanced planet themed fuels.
Small changes concerning balance, gameplay, or graphics.
Makes the recycling technology in Factorio Space Age researchable with Quality 1, Concrete, and Processing Units as prerequisites.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds repeatable research to increase all rocket acceleration.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Use a quantum hammer to smash atomic nuclei into their component particals then reform into useful resources.
Mods introducing new content into the game.
Provides a special deconstruction planner (ALT + X) that can mark entire rail segments for deconstruction at once. You can also just press the same hotkey while hovering a rail or signal to mark it for deconstruction. Known limitation: deconstruction/deletion of ghost rails is not possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds infinite resources without overwriting existing ones (you can find them in /editor)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds specialized biter nests to each resource patch in the game. In order to harvest the resources the nest must be wiped out. Each resource type has different attacks, damage, and resistances that require different approaches to each fight.
Mods introducing new content into the game.
Galactic Market turns your factory into an economy. Sell items, fluids, and surplus power for shared ISK, restock supplies through request-driven Market Terminals and personal logistics, and fund research with real industrial output. It adds a money layer on top of normal Factorio automation, so progress depends not just on science, but on keeping the whole base profitable.
Mods introducing new content into the game.
Each surface has a map wide construction and logistic zone, but those won't charge robots.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Single slot containers, designed for mods that consider storage size (Like space exploration)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.