Recolors pollution and enemy nests on the map and minimap to make them easier to tell apart for players with color vision deficiencies (color blindness). Each recolor can be toggled independently in the startup settings, and its color is customizable with a color picker.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a marker for blueprints. When a blueprint containing markers is placed with super-force build, existing entities under the markers are marked for deconstruction and the marker ghosts remove themselves. Blueprints can now remove entities, not just add or replace them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.