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Mods introducing new content into the game.
Adds a new type of module. It's like a productivity module but exclusively for crafting inserters.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Overhaul mod that changes the vanilla recipes to be substantially more complicated. Designed to be a challenge.
Large total conversion mods.
Actually use spare gigajoules to teleport shipments of items. A large power reserve is recommended to avoid brown/blackouts. Forked from Bulk Teleport by dorfl
Mods introducing new content into the game.
Mods introducing new content into the game.
Contains dependencies on Angel and Bob and PyAlienLife and SeaBlock mods, solve dead lock
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Resource Spawner Overhaul locale translations for Japanese
Small changes concerning balance, gameplay, or graphics.
Fixes trees when using warptorio2 with alien biomes - https://mods.factorio.com/mod/warptorio2/discussion/6467cc99c6dcf08d6cfc0f87
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Deliver science packs without the need for sushi belts and/or inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds missing recipe for py suite for massive waste ressource
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pollution will cause sea level rise and desertification. Be careful that your factory does not destroy the entire planet.
Mods introducing new content into the game.
Currently, artillery turret gets longer auto range to compensate for it's immovable nature also a minor damage buff.
Mods introducing new content into the game.
With this mod you can balance each one of my vehicles to your own liking. You can adjust HP and resistances with a 1-100% setting.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Radar with greater range, speed, and power consumption. Balanced for late-game use with greater material and energy cost and requires the rocket control unit technology. Originaly Malcolm Cooks' AdvancedRadar mod ported to 1.1.x by ChurchOrganist and rebalanced for vanilla by Gothox.
Small changes concerning balance, gameplay, or graphics.
Widens the range of electrical poles so that they don't have empty areas in between them.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.