Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Mods introducing new content into the game.
A Nauvis-like moon in orbit around Gleba. The surface shows structures from a more advanced civilization.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a recipe for turning carbon and ice into 165 degree Celcius steam in a Chemical Plant.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a portable generator and nuclear reactor equipment that consumes fuel for power production. Now with Gigafuel support and buffs!
Mods introducing new content into the game.
Fork of the mod "Nuclear Artillery Shell" by Aephiex. Updated and ported to 2.0. Compatible with Space Age.
Mods introducing new content into the game.
They deliver things far far away (without crashing the game)
Mods introducing new content into the game.
This mod adds new music to planets in Factorio with the ability to replace default tracks.
Mods introducing new content into the game.
This mod adds a lamp that you can embed into the floor - and it's solar powered! Based on the excellent 'Inlaid Lamps Extended' mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds the alternative science pack production with research and optional productivity techs. Did you ever wanted to cast military science packs? Now you can! Profit from the built-in productivity of the non-Nauvis buildings for your science production.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A combinator to control the transfert of items between wagon and chest
Mods introducing new content into the game.
Infinite resources with quality tiers, clustered yields and per-planet balance.
Mods introducing new content into the game.
Made for my SE playthrough. Adds the superior inserters from K2. Recipes are adjusted to use SE materials. Some settings might be introduced later. All credits go to the original authors Krastor and Linver, as well as the current maintainer, Raiguard.
Mods introducing new content into the game.