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Sick of the same old boring science recipes, want some variety in your games... give this mod a try. Adds several alternative science packs to the base game, Bobs or AB games. Also adds Research Facilities for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone.
Mods introducing new content into the game.
Adds cargo wagons and locomotives Yuoki-Railroads themed.
Mods introducing new content into the game.
Find where in your factory items & fluids are made, used or stored. Search assemblers, furnaces, chests & storage tanks for specified item(s).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the armor increase player reach for interaction, build, drop and mine range. Higher range for higher armor tech. Also increase player handcrafting and mining speed and add health bonus. Supports mods : - Tiny Armors MK1 & MK2 - Power Armor MK3 & MK4 - Bob's Warfare Armors, Heavy MK2 & MK3 and Power Armors MK3 & MK4 & MK5. - Space Exploration Thruster Suits 1 to 4. - Early Construction Light & Heavy armors. - Krastorio 2's Power Armor MK3 & MK4 - Shall Suits.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
New look for iron, copper and uranium ores. Now, they have colors of real ores, not refined metals. Also, uranium ore glow is decreased to 70%. (Configurable and with support for other mods.)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Seablock but without the sea, and you make a rocket by duplicating resources instead of from water. Build your own space station / satellite / orbital rocket launchpad / factory thing
Large total conversion mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
New locomotives that run on electricity, that gets provided by special providers. Modders can add there own locomotives & providers.
Mods introducing new content into the game.
Mods introducing new content into the game.
A BIG FURNACE that create a lot of plates per minute. It has 18x18 and came with 16 loaders to seems like an inline furnace. Can make 8 full belts of Plates. Only Vanilla items, now you can blueprint them. 18K iron plates per minute.
Mods introducing new content into the game.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mining a chest allows players to pick it up with all the items inside and carry it in their inventory. Also supports vehicles, tanks, and accumulators.
Mods introducing new content into the game.
Directs your artillery to bombard a selected area without having to target individual shots
Mods introducing new content into the game.
This mod adds a large lamp which lights up a greater area then default small lamp.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds belt compression for intermediate products introduced in Pyanodons Coal Processing, Pyanodons Fusion Energy, Pyanodons HighTech, Pyanodons Petroleum Handling, Pyanodons Raw Ores, Pyanodons Alien Life and Pyanodons Alternative Energy.
Mods introducing new content into the game.
Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil refinery, centrifuge, lab, boiler, steam engine, steam turbine, heat exchanger, nuclear reactor, storage tank. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.