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Makes trees hate you and your factory. They will do bad things to you and your factory.
Small changes concerning balance, gameplay, or graphics.
Pure tower defense: progress by killing biters, dense nest placement, periodic waves with bosses, Master Ammo Chest system. Rewritten with prototype-based enemy scaling for better performance and control. Discord of the server where im more active: https://discord.gg/93Vcq8PPSY
Small changes concerning balance, gameplay, or graphics.
Makes Artillery Shell Damage Scale with Physical Projectile Damage Research. Starting at Phisical Projectile Damage 7.
Mods introducing new content into the game.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Looking for better ways to scan the map? This mod adds 2 new buildings: The "Over The Horizon" Radar and the "High Frequency" Radar. You can unlock them with Military and Chemical Science. This mod is Data-Stage only - There is no added impact on UPS. However, HF radars keep a lot of chunks loaded. Use responsibly.
Mods introducing new content into the game.
Adds a port that can recall and store specific bots for recycling or reuse.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod enables science packs to drop from enemy units and structures upon death, based on configurable probabilities. It supports all science packs from the base game and the Space Age expansion. Drops are tailored to each planet, allowing for thematic progression across Nauvis, Vulcanus, Fulgora, Aquilo, and Gleba. Features: - Science packs drop from biters, spawners, and turrets. - Drop rates configurable via mod settings. - Each planet has its own unique science packs and optional...
Mods introducing new content into the game.
This mod adds higher speed belts and inserters as well as the production chains and research required to make them. Ore generation fixing code is from Brevven on the factorio forums.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
小奶龙皮肤 A high-quality character appearance mod designed for players who crave the ultimate visual experience. Each character is meticulously crafted and optimized to deliver unparalleled clarity and realism, elevating your gaming experience to new heights.
Mods introducing new content into the game.
Ancient weapons system, so high tech it looks like magic! Fires tiered explosions using armor battery as mana.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
My take on Atomic Artillery with lighter crafting requirements and a bigger stack.
Mods introducing new content into the game.
Mods introducing new content into the game.
Multiplies pump speed by a configurable decimal number. Also effects offshore pumps and modded pumps.
Small changes concerning balance, gameplay, or graphics.
The Celestial Flying Sword is a legendary weapon forged in the ancient flames of the immortal realm, imbued with the essence of the heavens. With its sleek, radiant blade and intricate runes etched along its surface, this sword possesses the extraordinary ability to soar through the skies, slicing through enemies with unparalleled speed and precision. Controlled by the wielder's spiritual energy, it can execute devastating strikes from a distance or shield its master in battle. Revered as a...
Mods introducing new content into the game.