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More Galore brings together More Ores! More Parts! More Alloys! and More Intermediates! for a new overhaul pack!(EXPERIMENTAL). This is a hard pack, not your Grandma's Factorio. 15 new ores, and 9 alloys, each with plates, gears, wires, sticks, and beams. Also adds in dozens of new intermediates, adds over 150 new in game resources, all integrated into vanilla recipes. Should be compatible with nearly everything. I'm sorry for doing this to you.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes mining drones look like a small version of the miner from AAI vehicles.
Small changes concerning balance, gameplay, or graphics.
Gives a signal for all pending deliveries and/or pickups.
Mods introducing new content into the game.
Re-themes artillery as Holiday Gift Delivery, and it's packed with holiday cheer to share with all your biter friends
Small changes concerning balance, gameplay, or graphics.
Allows all modules to be used anywhere. No more "it's not an intermediate product".
Small changes concerning balance, gameplay, or graphics.
Placeable shallow water. This mod allows the placement of water just like landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes some compatibility issues between the 'Hovercrafts' mod and other mods. Also adds an option to enable collisions with trains. Incompatibility fix with Space Exploration + (Transport Drones or Mining Drones). Are there other incompatibilities you'd like to see addressed? Start a discussion!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes Compatibility with Advanced Furnaces 2 mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Enemy spaceships attack space platforms. Build more turrets and produce swarms of your own ships for epic space battles.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Your Science Droids were lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
WARNING: This mod does not support quality at the moment and it will cause issues like using normal item from inventory when placing quality item. Hit Kruise Kontrol and let it take care of your problems. Currently updated version only has major bugfixes, no new features.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reconnects external wires when placing blueprints made from the cut tool. Integrated into vanilla 2.0!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An Electric Mining Drill that has a Double Electric Furnace, or a Double Electric Furnace that has an Electric Mining Drill.
Mods introducing new content into the game.
De-nerfs the pump back to 12000 u/s. The value is configurable to make it flow faster or slower.
Small changes concerning balance, gameplay, or graphics.
This mod changes the way you interact with ghosts. You can no longer place a building over a ghost of a different building, which makes blueprints easier to plonk down without construction bots
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.