Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Changes Burner Mining Drills to have 4x4 drilling area instead of default 2x2 (right under).
Mods introducing new content into the game.
This mod adds useful things that simplify the construction of city blocks and facilitate transportation with loading and unloading of resources by trains.
Mods introducing new content into the game.
First rocket launches are totally not safe. You must research technologies to reduce chances of rocket explosions.
Collections of mods with tweaks to make them work together.
The evolution value of enemies is equal to the ratio of how much science you have finished.
Small changes concerning balance, gameplay, or graphics.
Roboports automatically place and upgrade concrete and landfill within their reach.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Changes the low-resolution graphics of storages to be the high-resolution version instead.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the Utility Science Pack and Space Science Pack requirements from Logistic System, allowing access to it earlier in the game but not too early. Forked from Space Exploration Early logistics system by HomicidalBarber
Small changes concerning balance, gameplay, or graphics.
This mod changes the way Science is made. Instead of requiring crazy items to make the top tiered science packs, you will now be able to make science packs with previous science packs. (Space Science Packs not included.)
Mods introducing new content into the game.
Just a modpack containing all the Pyranadon mods to make turning them on easier.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Beta version. Most features implemented but lacking a lot of balance. Play at your own risk :) What Lies Within is an overhaul mod that focuses on new underground layers of the planet Nauvis. With each new underground layer comes new challenges and rewards. Do you have what it takes to find out exactly What Lies Within?
Large total conversion mods.
A mod that allows you to change the speed of assembly machines in Pyanodon Petroleum Handling
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.