Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a craftable chest that contains an infinite supply of science packs. 0.18.x Patch
Mods introducing new content into the game.
Changes garden recepies of angelsbioprocessing to have 50% 1 life sample yeald instead of 32./nMod intended for playthroughs with 25+ research multiplier with angels mods without expensive recipes.
Small changes concerning balance, gameplay, or graphics.
Adds a single mega furnace at speed 10 with 20% Base Productivity. All can be changed in the settings. Loader, Belt, removed after mk1. Not the original mod!
Mods introducing new content into the game.
Gives a signal for all pending deliveries and/or pickups.
Mods introducing new content into the game.
Mods introducing new content into the game.
Move Klonan's teleporters to red science. Intended for long playthroughs like Pyanodon.
Mods introducing new content into the game.
Overhauls beacons to use exclusion areas in addition to distribution areas. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons.
Mods introducing new content into the game.
Adds 20-29 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Small changes concerning balance, gameplay, or graphics.
All resources are replaced by enemies that drop those resources when killed.
Mods introducing new content into the game.
This mod seperates Regular and Stack Inserter Capacity Research, and adds infinite versions of the technologies.
Small changes concerning balance, gameplay, or graphics.
Seablock based primarily around vanilla factorio techtree with minor changes
Large total conversion mods.
This mod adds research to increase the player crafting speed by 50% Each research. The mod based Originally on Klonan mod
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Here's a quick modpack I threw together of the mods that Ben (Mr Glover on Discord/Twitter) said were being used Martin's recent stream(s) via a Discord post. This is my first ever modpack so my apologies in advance for whatever I manage to screw up.'
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Russian localization for some mods. Перевод некоторых модов на русский язык. Все моды указаны в списке ниже.
Translations for other mods.
Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with programmable speakers when your power supply cannot keep up with demands or shuts down. This was originally Jewel724's mod! Factorio 0.16-0.18 by 8ZN. Factorio 1.1 support by Sil3ntStorm
Small changes concerning balance, gameplay, or graphics.
Adds 40-49 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Small changes concerning balance, gameplay, or graphics.