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Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. Adapted from Space Exploration Early logistics system HomicidalBarber
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds configurable, supersonic-speed trains. A fork of Schjefph's fork of Supersonic Trains.
Mods introducing new content into the game.
Mods introducing new content into the game.
Here's a quick modpack I threw together of the mods that Ben (Mr Glover on Discord/Twitter) said were being used Martin's recent stream(s) via a Discord post. This is my first ever modpack so my apologies in advance for whatever I manage to screw up. This modpack does not include Space Exploration HR Graphics as it is depreciated
Collections of mods with tweaks to make them work together.
Never think about your research queue ever again. Automatically research towards queued technology, the next science pack or the next infinite tech level. Keywords: Auto queue, auto research, requeue infinite tech
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Less linear tech tree. Changes over 80 techs to have a crafting requirement instead of research.
Small changes concerning balance, gameplay, or graphics.
Reskins mining drones with ore harvesters from CnC, Red Alert, Tiberium Dawn for MD2R. You can freely enable or disable this mod as it's only a cosmetic change, everything will work the same anyway. Graphics from C&C Harvesters mod by Daikael, but I also reworked it.
Mods introducing new content into the game.
This fork only fixes issues with Factorio 2.0+ and may not add new features. "This is an updated version of "Laser Weapons" by Tybob12, Dragonwb and is based on version 0.4.0. The mod adds in 2 new laser weapons."
Mods introducing new content into the game.
Miners' mining speed is now affected by quality, configurable in settings. You can also enable miners to drop stacks on belts. It adds new miner prototypes to the game, so it is inherently incompatible with any other mod that does the same for miners.
Small changes concerning balance, gameplay, or graphics.
It adds sand made out of stone and glass made out of sand. Also it adds sand and glass to some vanilla recipes. Incompatible with any mods which also add sand and glass. Recipe ratios are customizable.
Mods introducing new content into the game.
All cargo wagons and fluid wagons will have their capacity increase with quality.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod alerts you when biters are grouping, attacking, or expanding, as well as when spawners start consuming pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds setting to make Mini Trains appear earlier in the tech tree. Also fixes Mini Trains to suit Industrial Revolution 3 changes.
Small changes concerning balance, gameplay, or graphics.
Ru: Fork для мода «Realistic Celestial Universe». Изменяет параметры планет (характеристики, руду и т. д.) Eng: Fork to mod Realistic Celestial Universe. Changes the parameters of planets (Characteristics, ore, etc.)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.