Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an equipment grid to any base or modded vehicle without grid. Car: 4x2 | Tanks: 6x2 | Locomotives: 6x4 | Wagons: 8x4 | Artillery Wagons: 8x6
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds several types of colored lamps to make your gameplay more fancy
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows to setup shortcuts for second toolbelt (like 12345 for first quickbar)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds research for up to 4 toolbelts. All Credits to Thaui. (It´s his old version that´s working) https://mods.factorio.com/user/Thaui
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod helps while designing bases. Only feature so far: offshore pumps can be placed anywhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod will add a car crash counter. As the most awesome driver you are, we need to keep track of it
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a selection tool which can be used to separate one part of your factory to explicit electric network. You just draw a rectangle frame with this selector and any copper cables crossing this frame will be removed. Doesn't affect red or green. Doesn't affect copper cable connections to switch entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks for bobs mods. Currently it changes the robochests to recharge more bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod which makes it easier to determine the ideal amount of item requests in requester chests. It calculates the amount of ingredients used per second by any requester->inserter->assembly combination and takes the amount of seconds you have in your settings to finally set up the requesters filters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.