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Customize Inventory Size. Walking, Crafting, Mining speeds. Can be modified in-game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Alright, listen up, I’m not just any mod—I’m the grand finale, the last one to load
Mods introducing new content into the game.
Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Mods introducing new content into the game.
Fork of original 'Reusable rocket' mod by Lyzz for Factorio 2.0.20+ with minor fixes and changes
Mods introducing new content into the game.
A small mod that makes almost empty pipes able to be replaced by other fluids when its no longer able to flow. Mostly useful for mixed liquid setups
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds realistic artillery shell variants: Fragmentation, Napalm, Fuel-Air Explosive, Nuclear, and Antimatter. Each shell type has unique explosion characteristics based on real-world physics. Includes Rampant compatibility with scaled damage values.
Mods introducing new content into the game.
The planet is now so inhospitable, that landing is no longer feasible. Conquer the planet remotely.
Mods introducing new content into the game.
Advanced nukes that selectively target either hostile forces or natural obstacles. Inspired by the Warp Nuke from Warptorio.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds an infinite research for character logistic trash slots.
Mods introducing new content into the game.
Adds a tv playing beethoven. Help biters get their daily amount of brainrot. Tags: player, tv, music, sound, television, brainrot, shitposting.
Mods introducing new content into the game.
Mods introducing new content into the game.
Requires the standalone mods for some of the space age content and integrates them into space exploration: Stack inserters, turbo belts, foundry, cryogenic plant, and electromagnetic plant. The only major change for space exploration is the requirement of cryogenic plant to start cryonite processing planetside.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds new nuclear recipes similar to the old Kovarex but with the stuff from angels industries mod. Adds Plutonium enrichment and Water chemistry 3
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.