Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod adds a mining drill that can be placed anywhere for infinite resources, however it needs a very strong acid to mine this deep and it will require coolant if Space Exploration is present. The Drill texture is WIP.
Mods introducing new content into the game.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked and corrected error in control.lua and added settings for efficiency.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows you to export your current personal logistics settings and import them in a different save.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod gives you the bare minimum to complete the game and disables hand crafting.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that allows you to change the speed of assembly machines in Pyanodons Coal Processing. Works only in Full PY
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Alternate recipes for synthesizing rubber. If you really don't want to deal with rubber trees in early game, this is for you.
Mods introducing new content into the game.
This mod adds in a small indicator of evolution and the highest level of enemies correspond to it
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A number of tweaks to Bob's modules intended to rebalance them to more reasonable capabilities and make more of the available options relevant. Overall, modules and beacons are both made more expensive and less effective. See mod settings for more details on the changes, which can be enabled individually. Some graphics derived from those of Bob's mods by bobingabout and Aonova.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds Rick Astley's Never Gonna Give You Up as a sound for the Programmable Speaker.
Small changes concerning balance, gameplay, or graphics.
Change and allow to customize nuclear fuel stack, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a scrap resource that can be recycled directly into basic components.
Mods introducing new content into the game.