Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Each planet is replaced by a hyperbolic projection of limited size. Requires the Infinite Resources dependency to be playable.
Large total conversion mods.
A fork of the warehouse mod that only provides basic warehouses that are placeable in space
Mods introducing new content into the game.
Fixes orbital transfer so it is available earlier
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds real-time dynamically voiced player proximity chat, train stop announcements and speakers. 314 custom voices for multiplayer. Calculates volume and direction based on source location. Running included python script in background will synthesize audio. One click install, read instructions. Check out: Voice TTS EN pre-rendered if you do not wish to use python. Tags: Text to speech, text-to-speech, voice chat, accessibility, messages, audio, fun.
Mods introducing new content into the game.
Uses the old texture and not locked to the 2x2 rail grid.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Contains shared modules and compatibility patches for other Biological Machines mods. Does nothing on its own by default although some modules can be enabled as standalone via mod settings.
Mods introducing new content into the game.
Your base in space awaits, you'll take over a platform in high orbit and build the ultimate mall.
Mods introducing new content into the game.
Mods introducing new content into the game.
Hand-craftable high speed and high productivity bonus module for growing fast and testing designs at scale.
Mods introducing new content into the game.
Basically condenses the extended qualities type of mod into the standard qualities. Qualities are better, but also harder to reach.
Small changes concerning balance, gameplay, or graphics.
More mining, production, transportation speed, but more pollution and energy/fuel consumption. Less time units for research. Reducing need in megabase, fewer entities - more UPS. Fast start items and tech.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds zinc ore patches Adds brass, an alloy of copper and zinc Adds galvanised plate With bztin and bzlead, adds gunmetal Many recipe updates to use gunmetal, brass cogs and brass plate
Mods introducing new content into the game.
A small mod that adds nukes and artillery shells that are designed to destroy swathes of cliffs, because who likes ciffs??
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod introduces a dynamic mechanic where destroying alien spawner buildings and worm turrets directly reduces the evolution factor of enemy forces. By targeting and eliminating these structures, players can slow or reverse the pollution factor progression towards more dangerous enemy forces.
Mods introducing new content into the game.
This is a simple mod that add way to generate specific landfill for Fulgora as well as for Vulcanus, plus, add extra cliff explosive specific for Nauvis and Fulgora.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Adds Inventory Cleanup hotkey (SHIFT+C) to evenly distribute uneeded items from your inventory into nearby machines. Edited for Krastorio2 for Factorio 2.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands/events. Admins can share access to an executable code to players and to rcon. It's more practical than "Lua Compiler" mod. This mod is designed to be safe, simple and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.