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A variety of power producing items plus some related things to change up just placing more solar panels and/or nuclear rectors, including wind turbines, fusion power, and control over power priority for early-game all the way to late-game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Plasma ducts, for more flexible fusion setups and mods that use fusion plasma, now in HD!
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows powered buildings to extend the power network to adjacent buildings with a configurable range.
Small changes concerning balance, gameplay, or graphics.
Swaps the mirror and tower graphics of StolenCheese's Concentrated Solar mod with those from Helios One from Fallout: New Vegas. Also adds its sound and turn on and off visual/sound effect. Everything customizable in settings.
Small changes concerning balance, gameplay, or graphics.
Adds Solarpannels and Accumulators MK 1-8 Adds Electric Boilers. Formely Luzivras Factorio Power Updated for 1.0, fixing many bugs
Mods introducing new content into the game.
Inserters of all kinds don't use any power. That's it. Based on an older mod, but with rewritten code. Thanks to DellAquila and Rotn240 for the original mod. Big thanks to Notnotmelon for coding help.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Increases the amount of Uranium-238 used in several recipes because there is always too much of it. Option to require boron rods in nuclear fuel cells. IRL boron is extracted from sea water so this is replicated here. Boron rods are used to moderate nuclear fission in reactors.
Mods introducing new content into the game.
Introduces a (slightly) more realistic fusion fuel cycle, which also needs help from fission reactors.
Mods introducing new content into the game.
Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain
Small changes concerning balance, gameplay, or graphics.
This mod provides additional language support for the Factorio Admin Command Center mod.
Translations for other mods.
Mods introducing new content into the game.
Rebalanced solar and nuclear energy values to make nuclear energy realistically overpowered, with optional hard mode.
Small changes concerning balance, gameplay, or graphics.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.