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Makes the supply area for small and medium electric poles match their wire reach. Slightly reduces connection range to force connection ranges to even numbers of tiles, then raises power coverage range to match. Automatically compatible with most mods that add their own power poles.
Small changes concerning balance, gameplay, or graphics.
This mod replaces the engineer character with our beloved ogre. Now supports 2nd tier of armor!
Small changes concerning balance, gameplay, or graphics.
This mod alters existing pipes. You will need another mod to add new pipes. Allows you to place pipes of different materials next to each other without them connecting. Designed as a less fancy alternative to advanced fluid handling, without the recipe complexity of flow control.
Small changes concerning balance, gameplay, or graphics.
Allows productivity and quality modules in beacons, productivity in all recipes, and in the recycler.
Small changes concerning balance, gameplay, or graphics.
Fork of original version of Mechanicus by markmen494 compatible with Factorio 2.0. For the glory of the machine god. A character skin that brings the glory of the Omnissiah to an unexploited world
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds in a way to clear pollution using a water filter technique.
Small changes concerning balance, gameplay, or graphics.
A collection of personal tweaks and patches for Krastorio 2: Spaced Out and other mods.
Small changes concerning balance, gameplay, or graphics.
The Nauvis has permanent winter, snow theme; the mod changes graphics to winter theme, compatible with all mods
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes the tool icons colourful, in both the shortcut bar and in the cursor
Small changes concerning balance, gameplay, or graphics.
Vanilla modules are cheaper, and their crafting time is reduced. If the Space Age DLC is activated, quality modules are also affected.
Small changes concerning balance, gameplay, or graphics.
Pollution appears as a visible smog (or spore) cloud, covering your factory. The more you pollute, the less you can see. Optionally reduce solar power effectiveness based on how much pollution is over each panel, to promote placing panels far away from heavily polluted areas.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
Quality-of-life mod to allow bob & angel recipes to show sane raw ingredients (even in creative mode).
Small changes concerning balance, gameplay, or graphics.
Configurable fade away times for various corpse entities (like biters, tree stumps, destroyed buildings).
Small changes concerning balance, gameplay, or graphics.
Provides more descriptive death messages. e.g. "<Player> was killed by <Player> with <Vehicle>"
Small changes concerning balance, gameplay, or graphics.
Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Nine for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them
Small changes concerning balance, gameplay, or graphics.