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Mods introducing new content into the game.
Equip the **Personal SMG** in your armor and turn into a one-person army! This mod adds a powerful automatic Submachine Gun that defends you against enemies, making exploration safer and more exciting. Perfect for solo play and enhancing your combat experience in Factorio!
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
This mod makes train carriages hold 4x as much cargo/fluid (balancing the Realistic Train Acceleration mod).
Small changes concerning balance, gameplay, or graphics.
Automated logistic requests from Platfrom to Platfrom in the same orbit (space location) using vanilla mechanics. This mod is in maintenance mode : Check IPL - Inter Platform Logistics, it's basically the newer, better version of this mod !
Mods introducing new content into the game.
A collection of the FactorioExtended Plus mods all in one place.
Collections of mods with tweaks to make them work together.
Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".
Mods introducing new content into the game.
Changes combinator sounds because click-clacks are better than beep-boops.
Small changes concerning balance, gameplay, or graphics.
The solution for all who don't like the idea of infinite circuit wires. Make them actual items that do not appear out of nowhere! This mod was created back in the days when circuit wires had to be crafted from resources, but disappeared when rewiring.
Small changes concerning balance, gameplay, or graphics.
End game mod to add higher tiers of quality for those who love the grind and want to push production to its limits.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Cheaper concrete!! Adds Research to increase concrete productivity by 25%. First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research.
Small changes concerning balance, gameplay, or graphics.
This mod just adds a variety of new ores to the game. Currently adds 15 raw ores, as well as 15 new plates. To be used as a dependency for myself and others. NOTE: THIS ADDS NOTHING OTHER THAN ORE GENERATION.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
This mod will give you an extra inventory slot for each different item type in your main inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds googly eyes to inserters. Forked from inserters with eyes. Removed dependency from boblogistics > Initial set of eyes provided by /u/mm177
Small changes concerning balance, gameplay, or graphics.
Allows you to toggle off the beacon diminishment mechanic introduced in the update 2.0, among with configurable count of module slots, the module transmitting coefficient and the increase in it with quality.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
I hate Gleba. This mod deletes Gleba and moves it's research and products to use stuff from Fulgora and Vulcanus
Small changes concerning balance, gameplay, or graphics.