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Export Researched technologies - e.g for import into FactorioLab
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Many recipes in AAI Industry are much more expencive or complicated than in vanilla - this mod tweaks said recipes, bringing them closer in line with vanilla. Forked so single cylinder engines are hand craftable.
Small changes concerning balance, gameplay, or graphics.
Just a modpack containing Krastorio 2, Space Exploration, 5dim and related mods to make turning them on easier.
Collections of mods with tweaks to make them work together.
Complements PyCoalTBaA. The mod fixes recipes (slowly) related to Angelbob and Pyanodon (if you find that me need to fix something between mods or want to help me in programming the mod, please report it on the mod's website in the 'Discussion' section). Eng and ru language
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Exotic Industries & Krastorio 2 Compatibility integrates the advanced technologies and intricate production chains of Exotic Industries with the expansive and immersive gameplay enhancements of Krastorio 2.
Collections of mods with tweaks to make them work together.
Skip freeplay intro cutscene and/or crash site generation. Can also regenerate crash site midgame.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod equips you with the bare essentials to finish the game, while disabling handcrafting. Now fully compatible with multiplayer!
Small changes concerning balance, gameplay, or graphics.
This increases the wire distance of big electric poles. The new Default is 32, but the length can be freely changed in the mod's settings
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Early Game Robotics and Logistcs - Reduced requirements for Early Game Robotics and Logistcs research Configurable Roboport Energy usage, Construction and Logistics Radius Robots Health, Speed, Battery and Energy usage, Stack and Carry Size Added Player startup Robots, Roboports and other Items
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Makes all underground belt equal in length, allowing easy future planning of your base. Inspired by MKarmar's mod.
Mods introducing new content into the game.
A variety of power producing items plus some related things to change up just placing more solar panels and/or nuclear rectors, including wind turbines, fusion power, and control over power priority for early-game all the way to late-game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
A quick start mod that allows you start with logistic bots and starting equipment.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Change and allow to customize artillery shell speed, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health
Mods introducing new content into the game.
The machine from the Minecraft mod RotaryCraft - generate water at any time in any place, but at the cost of a great deal of power
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.