Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Like SeaBlock, but attempts to stick closer to vanilla play. Original mode by euigrp
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod to remove Space Exploration space research requirements from certain things. Intended for Krastorio 2 + SE.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows you to customize and tweak cliff explosives makes them cost 1 grenade and 1 explosive by default, this also provides settings to tweak the Tree Nuke mod recipe but DOES NOT change it by default.
Small changes concerning balance, gameplay, or graphics.
Reduces the intensity of graphical effects emitted by dying enemies, which may improve FPS during intense combat.
Small changes concerning balance, gameplay, or graphics.
A mod for washing stone into iron and copper. Finally another use for all of that excess stone!
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Buff all trains weight, power and brake force by 4 or desired value. Supposed to make trains equally dangerous at all stages of the game for both your power suit shield setup and biters. Everything can tweaked separately.
Small changes concerning balance, gameplay, or graphics.
Command and Recon Update 1.2 Vehicle (not only) equipment Should help vehicle specialization, Command and Reconaissance
Mods introducing new content into the game.
Some of my own adjustments to SE, including new items, recipe alternatives, and compatibility tweaks
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes all intermediates from Advanced Fluid Handling recipes. Removes 2 higher tiers of underground pipes technologies and recipies.
Mods introducing new content into the game.
A small laser projector for aligning stuff. Place it on the ground, rotate, set color and range.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds support in Deadlock's Stacking Beltboxes & Compact Loaders for 5Dims.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a wood-based recipe for electronic circuits, similarly to AAI. Made for a friend.
Mods introducing new content into the game.
Build a great factory within the tiny space (128x128) given to you. Resources are limited in size, but yields are virtually infinite (except trees). Try to squeeze as much science out of them!
Scenarios, maps, and puzzles.