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A new technology allows handcrafting character clones out of nutrients and bioflux. Alternatively, the player can start the game with several clones. The configurable keybinding CTRL+TAB switches players between each of their characters.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!
Large total conversion mods.
Tweaks to Cerys. Radiative towers have reduced range and consume fuel faster, solar wind is dangerous to the player, repairing the reactor takes twice the resources, asteroids have higher HP, and other tweaks.
Small changes concerning balance, gameplay, or graphics.
Dynamically adjusts platform lighting based on solar power, orbital connections, and the platform’s current location between planets
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds Space Age turrets and their handheld variants as a standalone mod. Requires Space Age to be purchased.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to quickly swap between items in your cursor that share similar item types. Fully configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Automatically hide HUD when inventory is closed and show when opened. Or do it manually with hotkey.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a command to create custom cutscenes. Use /cutscene and shift-click anywhere on the map to specify waypoints.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Excess items in the character inventory get moved to the logistics trash, to keep inventory slots free. Tidy, clean and simple. No more clicking away those annoying small stacks of items that turn up and jam up the inventory!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Variations of hazard concrete intended for various use cases. Technically OSHA compliant.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Forces can buy and sell items for credits via buy-boxes and sell-boxes. Also has Land Claim, Specializations and Early Bird Technology. Author: Luke Perkin. Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Large total conversion mods.
Mods introducing new content into the game.