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Mods introducing new content into the game.
Allows productivity and quality modules to be used in beacons. Very questionable balance.
Small changes concerning balance, gameplay, or graphics.
Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
Use this with Angel's Smelting to re-enable the smelting of basic vanilla/bob ores (iron, copper, tin and lead) in the furnace, as well as Kovarex Enrichment Process.
Mods introducing new content into the game.
Mods introducing new content into the game.
Manufacture the titular items for self-defense, recreational or money-making purposes. Trade manufactured weapons and items for resources. Compatible with Bob's ores and metals (Actually not for now as Bob's mods haven't updated to 2.0 yet.)
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod lets you burn things made out of wood. Small Electric Poles and Wooden Chests are made out of wood. Wood burns. With this mod they can be "recycled" as fuel in burners as it was the case prior to Factorio Version 0.17. 0.75MJ for a power pole 3MJ per chest
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Rework module bonuses. Now the bonuses of the modules grow exponentially with increasing levels. The starting value, multipliers and some other parameters are configurable.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Aquilo. The starting island is smaller. Nuclear reactors no longer function on very cold surfaces. Crafting Fluoroketone now requires light oil.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Gleba. Spoilage timers of Gleba items are 70% as long. Coal synthesis is unlocked earlier to enable handheld rockets to be crafted earlier, allowing the player to choose harder deathworld settings. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
Powerful machines for mid to lategame purposes, meant to fill some gaps in the Space Age progression. Currently adds: Quantum Arc Furnace.
Mods introducing new content into the game.
Pushes back a small number of technologies in the Space Age tech tree. Part of the modpack Space Age: Hard Mode.
Small changes concerning balance, gameplay, or graphics.
Do the black shadows behind icons in Alt-mode distract you? Humble those Alt-Mode Shadows. Mod default options work out-of-the-box. Mod is configurable with 4 options for shadow color, shadow opacity, and shadow radius.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Over 200 fully compatible and balanced mods in one regularly updated modpack! Space Exploration, Cargo Ships, Rampant, Cats and so much more - just click yourself through the dependencies; For a better overview divided into gameplay, combat, transport and quality of life improvements. Tested in multiplayer as well!
Collections of mods with tweaks to make them work together.
Boost your factory's efficiency with the Quantum Diffuser beacon. More module slots and better distribution.HQ animation and textures.
Mods introducing new content into the game.