Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
You can no longer craft anything as a player, you are all dependent on assemblers.
Mods introducing new content into the game.
Let's you configure many global properties of Factorio. It includes also a few predefined config sets which give you some new Factorio challenges
Mods introducing new content into the game.
Resource compression for long distance hauling and longer burning coal
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Players can no longer craft intermediate items by hand to encourage early automation.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the production and high tech science pack requirements from the Logistic System research.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds capsules to catch the native inhabitants and the necessary infrastructure to farm them.
Mods introducing new content into the game.
Biters drop Meat. Meat is fuel. Blood is steam. Bones are bullets.
Mods introducing new content into the game.
Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Conductive (can be powered to deal extra damage) or any combination of the three.
Mods introducing new content into the game.
Mods introducing new content into the game.
Overhauls resource spawning system, optimized for infinite resources game mode.
Mods introducing new content into the game.
Mods introducing new content into the game.
Extension to Angel's Smelting providing all metal mixing recipies to metallurgy (Brass, Bronze, etc) and compression on metal casting (eg. Iron Sheet) as well as casting gear wheels and pipes
Mods introducing new content into the game.
Mods introducing new content into the game.
Increases power pole supply area and wire distance to better fit into Factorio's 32 tile chunks. Big power poles have their wire distance increased to 32, and substations have their coverage area and wire distance changed to 16.
Mods introducing new content into the game.