Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Removes Military Science from the Portable Fusion Reactor and Power Armor Mk 2
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Disables everything except for the Exoskeleton and Fusion Reactor MK2 in Daniel Solyom's Advanced Equipment mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds an additional tier of Armor which makes you immune to fire and has the same properties as Mk2 armor.
Mods introducing new content into the game.
Extends the slots on Mk1 and Mk2 power armor. Also adds 10x the durability and increases the resistances. This is overkill for those who like to build not fight.
Mods introducing new content into the game.
An assortment of things I created to learn how to mod factorio. Currently adds bigger boxes and modular vehicles.
Mods introducing new content into the game.
Adds a portable fission reactor that consumes fuel cells, but is better than a fusion reactor.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds in some types of Armor altough currentely only the Armor of Fire.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds RTG as bridge between solar and fusion for power armor. Requires uranium processing.
Mods introducing new content into the game.
Mods introducing new content into the game.
Modular equipment to automatically place concrete and other tiles from your inventory as you walk.
Mods introducing new content into the game.
This mod adds quick recharging for personal bots, removing the need to 'mine' your bots to collect and recharge them quickly. It increases the recharge rate of bots from 1MW to 100MW, and charges the personal robotports energy buffer from the 'aether' (it will no longer drain your solar panel/fusion reactor equipment or batteries). This could be considered cheating, as your personal bots recharge for free, however manually mining your bots when they need to charge does the same thing...
Mods introducing new content into the game.