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Krastorio2 or Space Exploration get some optional tweaks. Neither K2 or SE are required. Bio labs, atmospheric condensers, and greenhouses become modular.
Small changes concerning balance, gameplay, or graphics.
Randomizes all recipe ingredients to make every game feel different! Fully configurable, Works with all mods, Checks dependencies, Keeps costs fair!
Small changes concerning balance, gameplay, or graphics.
Vanilla combat robots have ridiculously short lifetime. This minimalistic mod allows adjusting the robot lifetime. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Adds two entities that will automatically barrel or unbarrel fluids without ever having to select a recipe.
Small changes concerning balance, gameplay, or graphics.
Adjusts Miniloader to work better with Industrial Revolution 2.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the crafting speeds of motors and electric motors to have better ratios with the rest of the game. Adapted for AAI's revised motor recipes. Original mod by Jackalope_Gaming. Also adds support for "AAI Fast Motor Crafting" mod option.
Small changes concerning balance, gameplay, or graphics.
This mod add Underground power lines for a cleaner factory. It has the sole graphic purpose of hiding flying cables.
Small changes concerning balance, gameplay, or graphics.
Pollution balance for Bob's & Angel mods. Makes the game vs. biters harder in mid/late game. Early game is almost unaffected.
Small changes concerning balance, gameplay, or graphics.
Higher tier boilers for power generation are more efficient (supports Bob's Power, KS Power and AAI Industry). The main focus of this mod is Seablock, but should also work with regular Bob's & Angel's (+ AAI Industry). Fuel values of chemical fuels (like coal or solid fuel) are doubled (except nuclear and rocket fuel). CAUTION: Space Exploration/Pyanodons/IR2 or other big overhauls are likely to don't behave as expected.
Small changes concerning balance, gameplay, or graphics.
Labs playing the Dunka tune now. Or caramelldansen. However you prefer.
Small changes concerning balance, gameplay, or graphics.
Globally tweak the range of all electric poles and substations, including those from other mods, using a simple multiplier.
Small changes concerning balance, gameplay, or graphics.
Tweaks for compatibility/early game so you don't sit without basic automation tools.
Small changes concerning balance, gameplay, or graphics.
Globally tweak the logistics, construction, and radar ranges of all roboports using simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.