Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A mod that changes the solar panel to produce 5MW. Also accumulator input modified to 3MW and output modified to 5MW.
Mods introducing new content into the game.
New cannon: Alpha Cannon. Long range, high damage, low rate of fire. Now avaible from the start. Needs bullets only.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tools to speed up your mining (pneumatic drills & fast mining drills), provide new resources (with dynamite or massive water injection) and even erase resources (with dynamite).
Mods introducing new content into the game.
A pumpjack which extract oil from the depths of the planet, made from the BinbinHfr mod : https://mods.factorio.com/mods/binbinhfr/WaterWell
Mods introducing new content into the game.
Standalone expansion for Aidan647's 'Speaker Signals'. Many beautiful icons for the use in speaker warnings.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
With this mod you can enhance your character's mining speed by researching technologies.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a higher tier offshore pump, which has a better flow rate than the base game offshore pump
Mods introducing new content into the game.
Process crude oil into a single product in specialized refineries. (Updated July 2018 for the latest 0.16.x)
Mods introducing new content into the game.
Mods introducing new content into the game.
1 Coal to 50 coals. 1 Coal to 50 raw woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water
Mods introducing new content into the game.
Run electric trains using battery packs that can be removed and recharged.
Mods introducing new content into the game.
Adds a few tiers of underground belt/pipe that can go much farther than standard underground belts/pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe. When used with Bob's Logistics, it will apply these same effects to it's underground belts.
Mods introducing new content into the game.
Adds a recycling plant that scraps things for parts. Original by Ricky Ford, I changed it so that recipies are automatically generated based on all recipies in the game, even ones added or changed by mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Nuclear powered robots that don't need to recharge. Fork of Fusion Robots by Mindmix
Mods introducing new content into the game.