Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Changes graphics back to their 0.16 versions. Available Modules: Enemies, Enemy Spawners, Trees, Chests, Logistic Chests, Laser Towers, Laser attacks, Spitter attacks, Worm attacks
Small changes concerning balance, gameplay, or graphics.
Equipment that boosts your crafting speed. By default, your crafting speed gets reduced if you have no equipment.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds options to drastically increase the crafting cost and time of landfill.
Small changes concerning balance, gameplay, or graphics.
[Sound and bad words warning] The robots make different noises now. Code copied by hand from 321freddy's mod Bot Buzz, so if that has problems, so will this one. First mod. The bots now are equally likely to say any sound included in the file.
Small changes concerning balance, gameplay, or graphics.
Puts SpaceX items in their own tab where they belong (Updated for 0.18 - All credit goes to original mod author Ober3550)
Small changes concerning balance, gameplay, or graphics.
Mod find trains and will write the amount of trains with possible substitution to a file specified in the mod settings
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Useful general tools for examining and modifying Factorio worlds: Export trainstops as CSV file, Remove Enemies, Remove Trees, Remove Cliffs, Radar exploration, Biter immunity, GPS
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just type in the chat "/nick MyNewNickname". Recommended only for multiplayer mode and only works for Factorio 0.17.x (maybe...) + π·πΊ locale
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automates research. Toggle GUI with Shift+T (customizable). (Temporarily redistributed by Malderan for 0.18 support)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ever been tired of input or outputs of fluid being awfully badly placed ? Fear not, this mod is there to help you chose the inputs/outputs you exactly want, not just mirroring the recipe, you have access to any kind of combination ! (This mod should be compatible with every mods but could take long to load depending on how many mods you have (Should be less than a second tho))
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Planetary factory sitting idle while you build science in space? This mod rebalances terrestrial science by requiring more terrestrial science as the tier and number Space Exploration science increases.
Compact Coal but 100 stacksize and a recipe for coal to crude oil.