Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Changes "Enable/Disable" to "Enable when" for everything that can be connected with circuits; "Circuit connection settings" to "Alert when" for Speakers; "Close signal" to "Close signal when" for all Rail Signals; "Send to platform" to "Send to scheduler" in SA platform's UI.
Small changes concerning balance, gameplay, or graphics.
Because asteroid rerolling with quality is no fun and ruins quality.
Small changes concerning balance, gameplay, or graphics.
Material Expensive, balanced, oil-free, tech-early logistic and construction robots. #robots #logistics #early-game #resource-intensive #construction-robots #roboport
Mods introducing new content into the game.
An assortment of voice lines and sounds from Red Alert 2 for programmable speakers.
Mods introducing new content into the game.
By default you have a stacksize of 100 per landfill. You now have stack size of 500 per landfill.
Small changes concerning balance, gameplay, or graphics.
A tough armored transport vehicle. Is used as a base for other vehicles. With AAI - will rearm and refuel nearby AAI units.
Mods introducing new content into the game.
Part of the Stellar Horizons modpack, the Military module transforms combat in Factorio into a diverse, tactical, and ever-escalating battlefield. This pack introduces advanced turrets, powerful vehicles, enhanced defenses, and smarter, deadlier enemies to keep your factories on edge.
Collections of mods with tweaks to make them work together.
Adds recipes for manual-only versions of artillery. Should work with mods that add artillery.
Mods introducing new content into the game.
Prevents you from removing your armor if it would cause a spill. Integrated into vanilla 2.0!
Small changes concerning balance, gameplay, or graphics.
The island dweller's one-stop shop. Supplements Dredgeworks' underwater ores with the transport and logistics needed for seafaring, and provides some suggestions for extra add-ins. Strictly a dependency mod.
Collections of mods with tweaks to make them work together.
A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them
Mods introducing new content into the game.
Stops biters from chewing on your power lines by making them invincible. Can be configured to protect other parts of your infrastructure. By default only affects newly-placed entities but can be applied retroactively.
Mods introducing new content into the game.
Using a selection tool allow Admin's to delete chunks. By default if player entities found in a chunk the chunk will not be deleted. This can be forced by holding the SHIFT key while selecting an area. In all cases you will not be able to delete a chunk if a player is present.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An updated/refactored version of Quick Start Menu (Revived) with a bunch of new features and improvements for Factorio 2.0. Use a custom shortcut, the quick launch icon or /qimenu to add any item or stacks of items to your inventory with optional quality support and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A giant collection of train mods that give you more types of trains and wagons, more control over them, and of course lots of optional customization. Choo! Choo!
Collections of mods with tweaks to make them work together.
This mod allows you to set a fix value for the costs of infinite research technologies instead of the increasing vanilla prices.
Small changes concerning balance, gameplay, or graphics.
This mod adds the ability to place blueprints over existing buildings. Deconstruction is ordered for buildings that are in the way. Usage: Press Ctrl (by default) and place a blueprint to demolish any buildings that stand in its way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds structures to dispose of unwanted items and fluids. I'm am not the creator of this mod !!! ALL credits goes to GotLag !! link of the original mod : https://mods.factorio.com/mod/Flare%20Stack
Mods introducing new content into the game.