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Harvest wood on the way of vehicles driving over trees. Can also harvest stone and coal when driving over rocks. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows each player on a map to decide whether they want components returned by mining (requires components overhaul / mining results to be enabled).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Because asteroid rerolling with quality is no fun and ruins quality.
Small changes concerning balance, gameplay, or graphics.
Standalone version of the unique spidertron featured in my upcoming mod <Eneas, moon of nauvis>. Unit-07 features a larger equipment grid and more HP compared to its newer counterparts
Mods introducing new content into the game.
Adds more mod settings to the Load-Furn-2 mod and adds an integration with Bob's Logistics. Adds optional logic to drive smelts speeds for each furnace. Adds a new speedy Steel recipe from Coal and Iron. Loaders (if enabled in the base mod) now run at Belt Speeds set by Bob's Logistic mod settings and their recipes are found in the same group as Belts.
Small changes concerning balance, gameplay, or graphics.
Adds new UI into player's inventory to show money. Low impact on UPS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This increases stack sizes of raw resources because they were annoying in the inventory. You can also change the stack sizes to your liking in the mod settings.
Small changes concerning balance, gameplay, or graphics.
The island dweller's one-stop shop. Supplements Dredgeworks' underwater ores with the transport and logistics needed for seafaring, and provides some suggestions for extra add-ins. Strictly a dependency mod.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A giant collection of train mods that give you more types of trains and wagons, more control over them, and of course lots of optional customization. Choo! Choo!
Collections of mods with tweaks to make them work together.
Bring the party to your spaceship with disco thrusters that light up in all the colors of the rainbow.
Small changes concerning balance, gameplay, or graphics.
Adds hotkeys to craft items from your cursor, quickbar or nearby ghost items NEW: craft nearby upgrade requests if not in inventory FIX: craft merged chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a surface with lab tiles where you can design your creations in using remote view.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A furnace doesn't just output cold usable results. You need to wait for them to cool down.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds an Assembly machine, furnace and more with a speed of 5x and x100 recipe for all recipes and more Required Mods: EzLib >= 0.1.3 Current maintainer: ZwerOxotnik
Mods introducing new content into the game.
Fixes various compatibility issues from using Bob's Power along with Krastorio 2. Also removes the trash items added to the steam turbine's recipes if you have AAI Industry.
Mods introducing new content into the game.
Removes the annoying border around Remote view. (Affects all players)
Small changes concerning balance, gameplay, or graphics.
All items are returned to the hub upon deconstruction instead of only certain ones
Small changes concerning balance, gameplay, or graphics.