Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
this mod adds crypto tokens as loot from creeps to trade for rewards
Mods introducing new content into the game.
This mod adds Factions that can be choosen at the beginning of the Game to influence the Way the Game can be played. Still very Much in Early Testing please leave feedback and ideas.
Mods introducing new content into the game.
Adds bonuses to the character after learning technologies such as health, inventory size, crafting speed, movement speed, productivity mining, productivity of laboratories, increase the detection of resources by the player, the search range, the ability to select, throw, build, mine at a greater distance etc. It has flexible settings.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a WatchTower for you protect yourself against the enemys. It is equipped with a submachine gun, rocket launcher, a flamethrower and a storage area
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a realistic neptunium, plutonium, thorium and radium processing and adds other things related to nuclear like bombs, ammo and more.
Mods introducing new content into the game.
Some complicated elemental chemistry. Currently this mod is incomplete though.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Overpowered easy-to-use reactor that works on some sort of controlled antimatter annihilation
Mods introducing new content into the game.
This mod enables you to cultivate trees and/or other plants. https://github.com/Blu3wolf/Treefarm-Lite Published under the GPLv3
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds two Advanced Artillery Remotes to the game. Artillery Cluster Remote finds nearby spawners and worms and lays down a carpet of artillery flares. Artillery Discovery Remote spawns flares in an arc to assist in discovering new chunks.
Mods introducing new content into the game.
Little Expanded Hell for your Angels Petrochem Processing. Producate High Octane Enriched Fuel.
Mods introducing new content into the game.
My own changes and features, may change at any given time. All info will be in the changelog
Mods introducing new content into the game.