Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Provides the player with a long reach for complete access to items, ores and trees across the entire visible play area.
Mods introducing new content into the game.
背包大小会自动调整,以确保有足够的空槽位。 The size of inventory automatically adjusts to ensure that there is enough empty space.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
All items are returned to the hub upon deconstruction instead of only certain ones
Small changes concerning balance, gameplay, or graphics.
All cargo wagon rotations are interpolated to 4X the detail. Check out: Smooth trains - locomotive Smooth trains - cargo wagon Smooth trains - fluid wagon Smooth trains - artillery wagon
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ultimate options for color blindness accessibility. Includes custom icons, sprites, icon and sprite overlays, text overlays, customizable wire colors, customizable game and map overlay colors, and customizable technology background colors. Everything is individually customizable. Can be removed without affecting save games.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Increases the amount of Uranium-238 used in several recipes because there is always too much of it. Option to require boron rods in nuclear fuel cells. IRL boron is extracted from sea water so this is replicated here. Boron rods are used to moderate nuclear fission in reactors.
Mods introducing new content into the game.
Makes the foundation recipe cheaper, and more practical to produce outside of Aquilo.
Small changes concerning balance, gameplay, or graphics.
Makes science pack depletion a quality modified property of the biolab, making high tier biolabs even better
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Options on replacing graphics of vanilla locomotive, nuclear-powered locomotive, armoured locomotives, or any mix of above, with nostalgic graphics used till 0.12. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Small changes concerning balance, gameplay, or graphics.
A normal Nauvis start, but every other planet is replaced with asteroid belts, so space platforms are still required. Go asteroid mining for Tungsten, Scrap, Lithium and Pentapods to progress through the usual Space Age tech tree.
Large total conversion mods.
Toggle "ghost mode", making all items you place a ghost item regardless of what's in your inventory. Bascially, it holds down Shift for you. With ghost mode enabled, using the pipette tool (Q) to pick an item will also always pick a ghost item. Ghost mode can be toggled via the default key binding Shift + G or the shortcut bar."
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The rings of the roboport will be tinted normal/green/orange based on which mode is selected.
Small changes concerning balance, gameplay, or graphics.
Adds hotkeys for crafting item currently on cursor (holding) or selected (hover). Use the settings to change the bindings and amounts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Introduces a (slightly) more realistic fusion fuel cycle, which also needs help from fission reactors.
Mods introducing new content into the game.