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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Updates the stacked icons using the new vanilla icons as a base. Powered by Billbo's icon generation lua script.
Small changes concerning balance, gameplay, or graphics.
Allow to build walls, belts and pipes with 1 click. - Press Control+R over a entity do you want to build - Check size with + and - - Click on the end of the line - Finish it with Control+R again.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water
Mods introducing new content into the game.
Contains dependencies of Angel and Bob mods and some QoL mods. This mod merely pulls in dependencies for darklich14 and sketti's A&B run PLEASE NOTE: if you want biters, read the Biter Spawner Size slider carefully. It requires being 600% to enable biters. This is no joke! It's in the mod tooltip! Also, apparently pollution and evolution are disabled by default as well. These are all parts of the game and should be enabled for the full experience!
Collections of mods with tweaks to make them work together.
Adds an infused version of every (even modded) science pack, which every infinite technology will require. Infused versions are made by combining the original with space science pack and some raw resources. This increases complexity and cost of endgame research. Inspired by More Science mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that adds light to the cornors of common buildings at night to stop you from driving into them
Small changes concerning balance, gameplay, or graphics.
Attempts to name newly-placed train stops based on nearby features.
Mods introducing new content into the game.
Large total conversion mods.
Simple mod which allows you change various train pathfinder penalties for various conditions. Check MOD SETTINGS for setting the penalty values
Mods introducing new content into the game.
Mods introducing new content into the game.
Addon to stack items from Omnimatter with Deadlocks Stacking Beltboxes/Crating Machine
Mods introducing new content into the game.
Alters the recipe of Satellites to require a Radioisotope Thermoelectric Generator, created from Uranium Fuel Cells. Intended to make the 0.15 nuclear content feel more integrated into the main game.
Small changes concerning balance, gameplay, or graphics.
Unofficial 0.17 port of Low Spec Darkstar Utilities
Large total conversion mods.
This mod adds electric trains which require power delivered by overhead lines. (Modified version of Realistic Electric Trains by J_Aetherwing)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds keybindings to quickly swap the currently held item (e.g. a belt) to a related one (e.g. a splitter). Supports a wide variety of items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to turn off the screen burn effect caused by Atomic Rockets, or change the range that its visible from.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
主要以整合模组后将多余的配方、无效的配方隐藏,并且修改配方内容将其合理化。 目前支持:天使系列模组、Bob's系列模组、Yuoki工业模组
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
Changes belt graphics so that their type is more obvious. Compatible with vanilla loaders and bobs logistics. Let us know if there are any more mods you'd like to see made compatible!
Small changes concerning balance, gameplay, or graphics.