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Adds 2 advanced night vision equipment's with extra research and clear vision. Forked to Factorio 2.0 and maintained by Lebothegizebo.
Mods introducing new content into the game.
A Factorio 2.0 combinator for the circuit network that manages item stack sizes and related computation.
Mods introducing new content into the game.
Flexible, safe starmap planets and stars edits with orbit controls, icons, connections and tech tweaks. Designed to be played with mods that are listed below. However, can be played as a standalone mod.
Small changes concerning balance, gameplay, or graphics.
Bring agriculture to the solar system, locally supply your Biochambers, and get more out of Gleba's technology.
Mods introducing new content into the game.
Scrap recycles into every recipe you currently have unlocked. Items that have a chance of loss give scrap instead. No ores, no trees, no rocks, just a recycler and your wits. Good luck!
Large total conversion mods.
Inserters of all kinds don't use any power. That's it. Based on an older mod, but with rewritten code. Thanks to DellAquila and Rotn240 for the original mod. Big thanks to Notnotmelon for coding help.
Small changes concerning balance, gameplay, or graphics.
Contains several radar devices, including: Flex-Radar - A scanning radar that sweeps an arc. Control range, speed, arc, and direction via circuit network signals. NEW: works with Orbital Ion Connon
Mods introducing new content into the game.
Mods introducing new content into the game.
Simple mod that adds a portable version of the tank cannon weapon. Unlocks with military 4.
Mods introducing new content into the game.
Tweaks recipe from Space Exploration by Earendel. Makes space platform recipes output 10 platforms instead of 1. Makes spaceship floor and wall recipes gives 4 times more per resource used.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
1 scenario, 16 small ruins, 68 medium ruins and 28 large ruins consisting of minable buildings that contain various resources and the odd biter here and there.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Feel scammed by the railgun turret shooting speed research? No more.
Small changes concerning balance, gameplay, or graphics.
Adds item production and speed multipliers to the outputs of certain items. These include [gears, sticks, concrete, engines, low density structures, flying robot frames, artificial soil, quantum processors] and [red, green, and blue circuits].
Small changes concerning balance, gameplay, or graphics.
Do your science on Gleba, the best planet, simply adds a alternative lab, with custom animation, for use on Gleba, with 4 module slots, and 4x research speed.
Mods introducing new content into the game.
Change resistance and inventory related attributes of the Mech Armor.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A high-quality character Skin mod designed for players who crave the ultimate visual experience. Each character is meticulously crafted and optimized to deliver unparalleled clarity and realism, elevating your gaming experience to new heights.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.