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Mod pack based on Space Exploration and Krastorio 2 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Balances (nerfs) flamethrower turret consumption by multiplying it to 4x the vanilla default. Configurable.
Small changes concerning balance, gameplay, or graphics.
○🌐Adds planet Carna to Space Age, a cold and snowy planet with dormant mechanoids scattered all across the surface.
Mods introducing new content into the game.
the innovative mod that redefines the scale of your factory! Ever wondered what Factorio would be like if all the production equipment and buildings were downsized? Now you have the chance to experience it first-hand! Key Features Smaller Size, Bigger Fun: All the machines and buildings from the original game have been reduced in size, making your factory layout more compact and presenting new design challenges. High Compatibility: Robust design that is compatible with most other Factorio...
Large total conversion mods.
Forked Krastorio2 for Exotic Industries + Space Exploration modpack. Removed conflicting things like offshore pump and biter virus and adjusted some others.
Large total conversion mods.
Spoilage solution - Mod that adds ways to avoid spoil! 1 - Canning! 2 - Cryogenic freezing! They will allow you to keep freshness for a long time!
Small changes concerning balance, gameplay, or graphics.
For when you wanna mirror the Oil Refinery or chemical plant in vanilla recipes. New recipes that mirror the Oil Refinery and the Chemical Plant.
Mods introducing new content into the game.
Draws a dark background behind the pipe visualization to improve contrast.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
What this mod do? This mod allow you to change at will amount of core fragments in recipe as well as change recipe output ores and fluids amount and chance. Mod is dedicated to use with BZ mods and K2 to reduce amount of resources (mostly rare resources) aquired from core miner.(if you want you can use it to make core miner insanly op)"
Small changes concerning balance, gameplay, or graphics.
Adding additional technology to the base game alongside with new items, entities and crafting recipes and more.
Mods introducing new content into the game.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Prevents the flushing of fluids in pipes and tanks. Use this when a mod asks you to dispose of byproducts and you want to stop yourself from cheesing. Designed with Nullius in mind.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The mod does not change your existing recipes. It just adds some additional recipes. There is a new fluid 'liquid ore'. Liquid ore can be produced out of any ore, but can only be converted to iron ore (with 6 to 1 conversion rate).
Mods introducing new content into the game.
Adds a few vanilla-based machines for more flexible applications. Supports “Schall Machine Scaling” and “Schall Pipe Scaling” mods. Includes fluid boiler, electric boiler. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Crude oil patches vanish if depleted. Also supports Angel's, Bob's, MadClown's and Pyanodon*s gases and liquids.
Mods introducing new content into the game.
Adds more complexity to promethium processing, now rebalanced and customizable!
Mods introducing new content into the game.
Flare stack from Krastorio 2. Burn away excess fluids at the cost of increased pollution.
Mods introducing new content into the game.