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Convert Science up and down a tier! Now with: N.A.R.O.S "N.aros A.rtificially R.esearched O.uter S.pace" Space science! Updated for 2.0.0!!!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds transport drones and transport depots. Update of Klonan's Transport Drones for Factorio 2.0.
Mods introducing new content into the game.
Adds Pu-239 to the nuclear fuel cycle and replaces Kovarex enrichment with plutonium breeding.
Mods introducing new content into the game.
Make asteroids drop less chunks, and make the chunks more valuable, to improve UPS.
Small changes concerning balance, gameplay, or graphics.
Speed up repairing entities on space platform. Damaged entities repair in a batch, instead of one at a time. Ideal for space battles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives construction and logistic robots infinite battery. Powered by Delta
Small changes concerning balance, gameplay, or graphics.
Quality roboports now have more charging ports, and a larger range by default.
Small changes concerning balance, gameplay, or graphics.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.
Mods introducing new content into the game.
Attempt to port the original Electric Furnace mod by GotLag to 2.0 with optional nerf to stone and steel furnaces.
Mods introducing new content into the game.
Removes space platforms from the game. Rockets fire cargo pods directly at other planets. Cargo landing pads possess one logistic requesting group per planet, so a simplified space logistics proceeds like normal. Note that the orange ‘on the way’ coloration on requests is delayed until the cargo pod has finished ascending from the fulfilling surface.
Large total conversion mods.
Heat pipes, heating towers, and nuclear reactors will heat tiles further than before.
Small changes concerning balance, gameplay, or graphics.
Yet another tiny assembling machine mod, this time 1x1 and can only craft 1-ingredient-recipes!
Mods introducing new content into the game.
Mods introducing new content into the game.
还在为建造大型工厂而烦恼吗,你的工厂是否拆了又建拆拆了又建?当你花费大量时间设计工厂时,你开始烦恼原材料不足需要扩建,你不得不重新设计你的工厂。 这个模组解决了你的问题,模组控制火车运输大量货物,很轻易的建造大型的工厂生产链,当然不用担心扩建问题,你可以在不同的地方建造相同的工厂,保证充足的原材料提供。
Collections of mods with tweaks to make them work together.
Toggle constant combinators, power switches, and locomotives on or off using a hotkey (default: F). Plays different sound cues for on/off toggles. Should work with most modded constant combinators.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A strong building for metal and plastic casting. Features four fluid inputs and is compatible with alternative casting mods!
Mods introducing new content into the game.
This mod will allow you to choose a set of preset items you will start with. See description for details on the different sizes.
Mods introducing new content into the game.
Adds back combustion mixture to the Py Suite as a mixed liquid fuel
Small changes concerning balance, gameplay, or graphics.