Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.
Large total conversion mods.
Hotfix for drag-placing belts to place correct ones instead of yellow belts, for the rapid mk1 and mk2.
Mods introducing new content into the game.
Adds Schedule Template -Save -Import -Export -Replace -Rename (inclusive using icons)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Vehicles move like players! - W for North - A for West - S for South - D for East And so much more!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds an ore Compressor which presseses loose ores into Compact Blocks making it easier to transport at the cost of energy usage and time. Useful if you want to process your Stuff at your main or Spacebase or just want to compress your ores before shipping somewhere
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows set any spawn anywhere, you can even pick a player as a spawn point Use command /set-spawn
Mods introducing new content into the game.
Nothing says I love you like "Sustained Nuclear Bombardment." Includes Different tanks with munitions suited to many playstyles, as well as some explosives-based resource processing. Enjoy Improved long-range cannon shells or artillery canister munitions, or flam your werfen with flame tanks and car equipped with a roasty toastie device. give the bugs your ire as you deploy minefields to spite gods. suited for tougher biters. Now Include some Seablock tools and Encabulation tech
Mods introducing new content into the game.
Adds electric locomotives to the game. (Edited Version by Microhawk. Orginal is from magu5026[https://mods.factorio.com/mod/ElectricTrain]), Also used some models from SE Space Trains : https://mods.factorio.com/mod/se-space-trains
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a method to teleport to another player in the game. Options can be changed in game for: - enable / disable teleporting - enable / disable offline players - enable / disable teleporting away when biters are near (default is allow) - enable / disable teleporting to a player when biters are near target player (default is allow)
Mods introducing new content into the game.
Adds a bulldozer for flattening forests and rocks. Using the 'weapon' gives its engine a speed boost. This is for not getting stuck.
Mods introducing new content into the game.
Kick that raw fish into overdrive and give spidertrons a little sentience, as a treat. Spidertrons automatically follow their last driver. Idle spidertrons wander around the factory. Stuck spidertrons try to find another path to their destination.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
Flying vehicle like aeroplanes. You need to achieve a certain speed for take off. Fork of Raven from maroder with raise_built and raise_destroy added.
Mods introducing new content into the game.