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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Removes all trigger technologies from the game, for an experience more like 1.1
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This fork only fixes issues with Factorio 2.0+ and may not add new features. "This is an updated version of "Laser Weapons" by Tybob12, Dragonwb and is based on version 0.4.0. The mod adds in 2 new laser weapons."
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
As if you can get lost, you just want to see thruster info in the sidebar.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Gives all armors a jetpack. Fly over obstacles! An alternative to squeak through.
Small changes concerning balance, gameplay, or graphics.
Adds one more quality level after legendary (Prismatic, x10, 0.1% probability)
Small changes concerning balance, gameplay, or graphics.
Allows you to keep track of chosen circuit networks on the left hand side in your GUI. Originally a fork of CircuitsUI by Fumelgo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Модпак Global Planets Modpack который включает в себя моды на новые планеты, оружие и технологии, а так же изменяет расположение планет в галактике. Модпак находится еще в Бета версии. Но надеюсь что вам понравится. The Global Planets Modpack, which includes mods for new planets, weapons and technologies, as well as changes the location of planets in the galaxy. The modpack is still in Beta. But I hope you enjoy it.
Collections of mods with tweaks to make them work together.
Asteroids can now be stacked, allows belt stacking. Default stack size 50, configurable through mod settings.
Small changes concerning balance, gameplay, or graphics.
When a player is killed, the body may be abducted by the enemy and taken to somewhere else.
Mods introducing new content into the game.
Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an upgraded version of the accumulator that can store 10 times as much energy.
Mods introducing new content into the game.
Kick that raw fish into overdrive and give spidertrons a little sentience, as a treat. - Spidertrons automatically follow their last driver. - Idle spidertrons wander around the factory. - Stuck spidertrons try to find another path to their destination.
Small changes concerning balance, gameplay, or graphics.
This mod alerts you when biters are grouping, attacking, or expanding, as well as when spawners start consuming pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod lets you autorun, autowalk, automove, whatever we call it. Let your fingers rest, avoid RSI!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.