Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Add a H-tree elevation function to the game, selectable in Terrain -> Map Type in the map generator.
Mods introducing new content into the game.
Belts now need power. All of them. Including all the modded ones.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new ore that breaks down into 9 useful intermediate products that also happen to be good for branding.
Mods introducing new content into the game.
Mods introducing new content into the game.
(If people will use this fully customizable mod etc then I'll continue to develop this mod. I made this mod to try another concept of mod data. Is this mod gives more UPS?) Simpler than X100 assembler
Mods introducing new content into the game.
Recipe extension for the mod Space Exploration to convert coal and vulcanite into the respective other material.
Mods introducing new content into the game.
Mods introducing new content into the game.
Multiple tweaks for Factorio. This mod is basically intended for my experience after many many hours of Factorio
Mods introducing new content into the game.
Adds three throwables that explodes into deadly physical fragments. An alternative to flat explosion area damage.
Mods introducing new content into the game.
ΠΠ΅ΡΠ΅Π²ΠΎΠ΄ ΠΎΡΠ»ΠΈΡΠ½ΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π° Π½Π° ΠΌΠΎΠ΄ΡΠ»ΡΠ½ΠΎΠ΅ ΠΎΡΡΠΆΠΈΠ΅.
Mods introducing new content into the game.
Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3.2. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Π‘an work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. Language en, ru, de, fi.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add... some options to make the game much easier. Use it at your own risk. I accept suggestions, observations, corrections, complaints, claims, compliments. Everything in the discussions tab.
Mods introducing new content into the game.
Mods introducing new content into the game.
Even Bigger, even better power armor; with a gigantic grid (40x40) and huge inventory bonus (+200).
Mods introducing new content into the game.
Mods introducing new content into the game.
This a fork of se-space-trains that has trains that don't weigh the same as 4509 elephants
Mods introducing new content into the game.