Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Gives a random item to online players every N time. Please, use https://mods.factorio.com/mod/zk-lib instead
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Players can no longer craft science by hand. Automation 1 is unlocked to begin with to help with this.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Added a solar panel with 3MV and 280MJ For those who love solar energy 增加了一个拥有3MV和280MJ的太阳能板献给喜爱太阳能的玩家
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Everything are faster. You move in the normal speed. You can set the speed to be faster or slower ATENTION: If you save your game and remove the mod, your game will continue with faster then normal speed, but you will also be faster. To normalize this, use the command /c game.speed=1
Mods introducing new content into the game.
Mods introducing new content into the game.
Fixes that ingredients of in-process crafting would be lost when changing recipe/mining the machine.
Small changes concerning balance, gameplay, or graphics.
Adds an early primitive stage to the game - the goal: researching electrical power.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds translations for bob's mods. Currently supported languages: zh_CN. To contribute, please see https://github.com/Sraw/modslocale. SEO: bob locale bob, bob translation bob, bobs locale bobs, bobs translation bobs, bob's locale bob's, bob's translation bob's
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Contains dependencies on all mods distributed as part of the Into the Deep End Pack. This mod does nothing by itself.
Large total conversion mods.
This mod is in beta testing!!! Beneficial bonuses for the player. You can enable/disable everything, set the percentage of increase or you can enable a flat bonus, thus disabling the research. Includes 19 bonuses in total(crafting, mining, reach, lab speed&productivity, ammo speed&damage, inventory size, reach distance, etc). More will be added in the future.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mix all different modules. Mix 3 into one . Mix 2 into 1. Some of them have productivity module limitation
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.