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First public alpha. Play as the swarm. Grow organs, spread creep, harvest living resources, digest biomass, mutate, and command brood.
Large total conversion mods.
Add a bit of complexity to the space science pack, which is otherwise too simple and a bit boring. Also bring back the satellite in a new form :)
Small changes concerning balance, gameplay, or graphics.
This mod add more complexity to science packs production. With settings to customize the changes.
Large total conversion mods.
Add a new military science pack, which is needed in advanced military techs.
Mods introducing new content into the game.
Localizations for Shattered Planet mod. Locales included: French (partial), Korean (partial), Russian. Contribute translations on Crowdin (link in mod info page).
Translations for other mods.
Translations for other mods.
Multi-language support for AAI series mods. Locales included (mostly partial): Brazilian Portuguese, Catalan, Chinese, Czech, French, German, Japanese, Russian, Spanish, Turkish, Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
Localizations for Warptorio 3, Warp Drive Machine, Mining Space Industries II, Deep Core Operations and relative mods (Rocket Silo Construction, Warptorio 3 Expansion, Frost Biters, Explosive Biters, Armoured Biters, Big Monsters etc...). Locales included: Chinese Simplified (partial), Czech, English (as template), Japanese (partial), Polish, Russian, Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A Factorio 2.0 full-overhaul alpha that replaces vanilla production with real ores, ore beneficiation, metallurgy, hydrometallurgy, petrochemistry, gases, catalysts, industrial materials
Large total conversion mods.
Tiny independent chances for eligible crafts to spark into higher quality, tuned to avoid belt pollution.
Small changes concerning balance, gameplay, or graphics.
Adds protoss buildings from StarCraft. continuation of my pylons mod(stone&coal enrichment intergrated and will be maintained here)
Mods introducing new content into the game.
Changes are configurable in Mod settings. Restores vanilla ingredient count. Reduces Crushing Industry bonus. So that the Foundry is valuable again. Adds recipes/tweaks for K2SO, BZ-Ores, Molten Plastic, Plasma Industries, AAI Industry and Scrappy Industry
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This planet was once being terraformed by humanity for habitation, but after some unknown incident, the terraforming was halted and it was abandoned for a very long time. In the end, it became a strange world—one with an excellent climate and environment, yet completely devoid of any traces of life. However, it seems that the people who were carrying out the terraforming had some purpose for this planet beyond simply making it habitable...
Mods introducing new content into the game.
Replaces some low density structure with uranium-238 in the utility science pack recipe.
Small changes concerning balance, gameplay, or graphics.
Digital storage of items with support for logical signals, input/output of items and liquids, distribution of items from the network to assemblers, furnaces, laboratories, and output of results back to the storage; the number of items produced can be controlled through logical signals; the network terminal issues signals for all contents
Mods introducing new content into the game.
Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Scenarios, maps, and puzzles.