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A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Mod que importa as mecanicas do Applied Energistics 2, inspirado (mas não afiliado ao mod Minecraft Applied Energistics 2). REWORK A MOD... experimental builds 0.3.xx stable builds 0.4.xx Não usar em saves que não quer perder !!!! / Don't use it on saves you don't want to lose !!!
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Connects to the optical fibers in power lines to transfer red and green signals across power networks.
Mods introducing new content into the game.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
Your factory's workers can fight back. Deploy soldiers, gunners, and vehicle crews as turrets — using the game's own character and vehicle graphics, no custom art required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds assembly combinators that allow programming signal logic using a simple assembly-like language
Mods introducing new content into the game.
A programmable circuit combinator controlled via a RISC-V inspired assembly language. Supports reading red and green input signals and writing up to four output signals per tick.
Mods introducing new content into the game.
Allows you to save alternate default setting states for the circuit and entity settings. Requested by JigSaW on Discord.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Launch a rocket via the circuit network... and it might even go where you want it to.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Really fun randomized themed planet with tons of new ores, entities, creatures, and well, you'll just have to find out what else. This mod is extremely unfinished, there is not much to do, lots of graphics are broken or missing, and we need help with it. Roviska will completely change the way you play factorio, you will have to solve completely new problems never before seen, discover the ancient lore of the Roviskians, and conquer the ways of randomness. Can you do it, or will you die trying?
Mods introducing new content into the game.
Shore port crane for Cargo Ships. Hover the crane and press R to toggle mode: loading or unloading. Requires straight-waterway directly in front (3x3) and within 2 tiles of shore.
Mods introducing new content into the game.
Compact 1x1 loader requiring electricity to run. There are options to enable or modify capabilities like stacking, disable power consumption, or recipe cost.
Mods introducing new content into the game.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new features.
Mods introducing new content into the game.
Useful radar circuit options. Read individual space platform status and unfulfilled requests to better control your rocket silos. Send signals across surfaces via named channels, with optional interplanetary transmission. Very low performance cost.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make the display panel display signal values in real time, useful for debugging or monitoring circuits Show ALL the signals at once! Good performance even at hundreds of displays thanks to multiple optimizations Supports fixed point display via /1000f2 in text box
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds shortcut bar buttons for all circuit network buildings — constant, arithmetic, decider, selector, speaker, display panel, and power switch. Click to place instantly with no research or materials required.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.