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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds tools for updating and placing blueprints. Now with Advanced Fluid Handling and Flow Control support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you place a roboport by hand over a roboport ghost with a mode it no longer resets it.
Small changes concerning balance, gameplay, or graphics.
Ghosts require player's approval before construction bots are dispatched. This gives the player improved control over what parts of the factory get built, and when.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Temporary Editor-lite permissions in Lab-like environments for designing and experimenting.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do you no longer want to keep track in your head of how many times you've already placed this Blueprint down in a row? This mod helps you only for Blueprints in your inventory and copy paste that got completely placed as ghosts (even with tiles) if you have turned on the mod setting 'count entities'. Otherwise, the first entity is already enough, which is the default setting now.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collection de livres de Blueprint. a extraire soit mĂȘme depuis votre dossier /factorio/mod/
Small changes concerning balance, gameplay, or graphics.
Adds an alert scanner reading missing materials for ghosts in it's logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Read a blueprint (or book) and generate a set of combinators containing the items to build it as signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new small features: navigation through nested blueprint books, deployer logging and scanner upgrade.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mirrors/Flips a blueprint in hand. WARNING: if you are using factorio 1.0 or factorio >= 0.18.37 then you must use the workaround below: - Grab the blueprint from the new blueprint interface - Drop it in the inventory to make a copy. (there is a row of buttons across the top one of has the letter C on it that is the copy button fot the print that is highlighted) - Grab that copy - The flip buttons work on this copy. This issue is not fixable for now, due to Factorio API limitation.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Tools for manipulating blueprints - swap wire colors, set tiles, quick-grid, configuration hotkey. Spiritual successor to Blueprint Extensions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
- Develop a small blueprint and deploy it before the game starts for faster early game - Research and construct âbiter-nestsâ to deploy them on the edge of the enemy teams area - Defend your rocket silo against biter attacks from the enemy Modern game to see what it's about: https://www.twitch.tv/videos/2334397564 Discord: https://discord.gg/fhwUCc8vzG - please join to find matches
Scenarios, maps, and puzzles.
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Mods introducing new content into the game.
Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Enable / Recall: Alt + S
Mods introducing new content into the game.
Blueprints, deconstruction planners and upgrade planners respond instantly. Since no costs are used for installation, it can be used as a cheat mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.