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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items. An alternative to nanobots or other early bot start mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new features.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Overhaul for IR3. (Work-in-progress) Includes compatibility fixes for other mods such as Atomic Overhaul, Space Extension (Feoras Fork), etc. All credit goes to: Deadlock989. Reminder: Go to Main Menu > Settings > Mod Settings and press "Reset to default", after installing this mod.
Large total conversion mods.
Scan new constructions within and around a logistics network to assist in automated delivery of construction materials. Proficiency in the use of combinators for mixed shipments is recommended. Or a good set of blueprints.
Mods introducing new content into the game.
Temporary Editor-lite permissions in Lab-like environments for designing and experimenting.
Mods introducing new content into the game.
A PvP or player vs bot scenario in which: - Develop a small blueprint and deploy it before the game starts for faster early game - Research and construct “biter-nests” to deploy them on the edge of the enemy teams area - Defend your rocket silo against biter attacks from the enemy Tutorial with a new single player mode: https://youtu.be/JAv33ifvyuo Modern game to see what it's about: https://youtu.be/Ept8Sl5p32c Please join to find matches.
Scenarios, maps, and puzzles.
Mod pack based on Space Exploration and Krastorio 2 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Mods introducing new content into the game.
Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.
Small changes concerning balance, gameplay, or graphics.
Do you no longer want to keep track in your head of how many times you've already placed this Blueprint down in a row? This mod helps you, but books inside books hold in the cursor or books in the character inventory are not supported.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collection de livres de Blueprint. a extraire soit même depuis votre dossier /factorio/mod/
Small changes concerning balance, gameplay, or graphics.
Allows you to record player actions and export them to make tool-assisted speedruns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds tools for updating and placing blueprints. supports GDIW, Fluidpermutations, Advanced Fluid Handling, Flow Control, Fluid Must Flow
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S
Mods introducing new content into the game.
Construction robots can construct longer spacepipes from single spacepipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.