Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
A Spidertron Generator. Play with new and unique spidertrons, and generate your own!
Mods introducing new content into the game.
Toggleable vanilla recipes restoration for Crushing Industry mod, to allow the player choice of which recipes to use (crushed and vanilla ones). Also optionally adds all 3 variants (Vanilla, Crushing w/wo Quality) of crushers to choose from. If Muluna is installed, does the same for Crusher 2.
Small changes concerning balance, gameplay, or graphics.
Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.
Large total conversion mods.
Shows the total item amount of what you are holding, unless you hold in a blueprint, then it shows how many times you can complete the blueprint.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlimited gambling! Adds a postgame infinite technology with infinite tiers of quality. with QoL
Mods introducing new content into the game.
Adds a new special cerys-only recipe to allow cracking of light oil to petroleum on cerys, regardless of changes to the vanilla recipe (such as via SteamCracking), without affecting anything else about progression or giving a shortcut to anything, on or off of Cerys.
Small changes concerning balance, gameplay, or graphics.
Increases the number of delivery capsules you get from recipes to make using delivery cannons cheaper.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting
Mods introducing new content into the game.
Provides real-time feedback on construction bots heading to build ghosts and adds a late-game tool to boost them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Utility mod for adding burner, heat, or fluid powered beacons. See mod page or data.lua for documentation for use.
Mods introducing new content into the game.
Improves compatibility between Crushing Industry and other mods including Vanilla.
Mods introducing new content into the game.
Prevents ore patches from running out Keeps oil at its initial yield UPS optimized for megabases Customizable mod settings Works with modded resources
Small changes concerning balance, gameplay, or graphics.
This mod adds an ETA display for when a space platform will arrive at it's destination.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reconstitute wood on Vulcanus by cultivating bacteria found around the sulfuric geysers
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Your steam won’t stay hot forever. Every pipe segment, tank or underground line drains heat - and once the steam cools to 100°C, your generators shut down. Build smarter, route tighter, or watch your entire power grid collapse
Small changes concerning balance, gameplay, or graphics.
For every planet, space location, and space connection, removes all asteroids. Created by user request.
Small changes concerning balance, gameplay, or graphics.
Adding additional technology to the base game alongside with new items, entities and crafting recipes and more.
Mods introducing new content into the game.