Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Reactors use fuel quicker whilst their tempratures are below useful levels.
Small changes concerning balance, gameplay, or graphics.
Changes k2-wind-turbine stand-alone mod from mad_engineer, so that surface wind speed affects the animation and power generation of the turbine. Only usefull if you have other mods that changes surface wind speed. All credits go to original Krastorio2 mod developers and maintainers: raiguard, Krastor and Linver.
Small changes concerning balance, gameplay, or graphics.
Adds a capacitor structure for storing heat, useful for regulating power load of Nuclear Reactors.
Mods introducing new content into the game.
Simple configurable mod that adds a free handcraftable item that can be used as power. Useful for power death spirals or when you get stranded with your car in the boonies.
Mods introducing new content into the game.