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Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
Mods introducing new content into the game.
TREES ARE THE NEW ENEMY no 1! Enable mod to disable the spawning of enemy bases and trees on NEWLY GENERATED chunks. Disable mod to restore previous behavior. This way you can go mega without having to use lua commands (=losing achievements) or restart the game and can actually kill all enemies. WARNING: Usually the game generates a few more chunks than what the player sees and enemies may already have been generated and exist on chunks not yet discovered by the player and may expand.
Small changes concerning balance, gameplay, or graphics.
Do you hate it that the 2 items get put onto a splitter's unused output and are stuck there forever? Worry no more! Use fish-filters! With iconless fish!
Small changes concerning balance, gameplay, or graphics.
This mod marks drills that have no more resources to mine for deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds processing of Plutonium, which is created from nuclear fission of Uranium. It can be used to extract even more energy or incinerate enemies with new ammunition.
Mods introducing new content into the game.
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items. An alternative to nanobots or other early bot start mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions, adjusts the tech tree, rebalances recipe speeds, and more. All changes are fully configurable via the settings.
Small changes concerning balance, gameplay, or graphics.
Smaller trains! So that you can make smaller cuter stations and more compact spaghetti. Graphics by Sacredanarchy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Spidertron MK2, Spidertron MK3, the Immolator, the Ghost Weaver and Major Spidertron, more powerful upgraded versions of Spidertron that can be crafted from the original, with enhanced firing capabilities, larger inventory size, equipment grid, radar coverage, mobility and much more.
Mods introducing new content into the game.
This mod allows you to select certain areas of your factory for analysis, revealing what your machines are spending their time on. This will help you pin-point bottlenecks in your designs more easily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex.
Mods introducing new content into the game.
Miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods, Artisanal Reskins, Extended Vanilla, Krastorio 2, Gotlag's Electric Furnaces, AAI Industry, 5dims, One More Tier, and Disco Science. (independently, not necessarily simultaneously)
Mods introducing new content into the game.
Micro miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods, Artisanal Reskins, Extended Vanilla, Krastorio 2, Gotlag's Electric Furnaces, AAI Industry, 5dims, One More Tier, and Disco Science. (independently, not necessarily simultaneously)
Mods introducing new content into the game.
Overhaul of Factorio's Combat Robots behaviour to make them more useful by automatically attacking enemies.
Small changes concerning balance, gameplay, or graphics.
A modern and configurable approach at adjustable inserters to change pickup/drop position/offsets, and much more like custom inserter length, custom setting for ranges and diagonals, support for slim and big inserters... Enjoy!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The industry part of Advanced Autonomous Industries. Adds burner machines, some new intermediate ingredients, powered offshore pumps, and more. Alters tech and recipes. Other AAI mods are not required.
Mods introducing new content into the game.
Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.