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23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. Any chest that cannot be opened is by design, they are supplies for the enemy you cannot have them!
Mods introducing new content into the game.
Easy shortcut to remove biter's corpses around the player. Press BACKSPACE and clear corpses/ruins around you. Fully customizable at runtime per-player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This is a version of Martincitopants' Space Modpack that includes, a fix to make house waterfilling function again and various extra QOL mods and some other extras. Also, a big thanks to both Slikk and NikoMew for making this pack possible. For further info and some links, check the mod page description. IMPORTANT note: Install INGAME via the mod manager, also to update pack, uninstall main pack mod and reinstall it INGAME.
Collections of mods with tweaks to make them work together.
Boosts lifetime of bots but gives them limited ammo, bots expire when ammo runs out
Mods introducing new content into the game.
This mod allows personal robots to instantly charge for free when your power armor runs out of battery, as if you had mined them from the air. This could be considered cheating as your personal bots recharge for free, but mining robots before they charge does the same thing. If you dislike the idea of free energy, there is an option to disable free charging but keep the charging speed the same.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a limited resource is depleted, refill it so that it never runs out
Mods introducing new content into the game.
Non-radioactive high-density jetpack fuel. For Krastorio runs and the dreaded geiger counter sounds.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Distributes the Gridtorio scenario by sOvr9000. You start in a single chunk with iron [item=iron-ore], coal [item=coal], stone [item=stone], and a market [entity=market]. You must sell some basic items for coins [item=coin], and then use those coins to expand to other chunks. Automate trading with markets, capture ruins of enemy bases, and discover how the world changes as you venture farther out.
Scenarios, maps, and puzzles.
Overhaul mod? More like content addition! Changes every vanilla recipe to back to it's vanilla state. No matter what. Does not effect building changes. This will obviously ruin alot of the mod creators vision, but personal choice is nice.
Small changes concerning balance, gameplay, or graphics.
√ hand craft one immediately, a lots split to 1:2:4:8:16 has electric pole on map has forest runs around your home has faster robot and faster character × has satellite after a long time has belt immunity has loader no empty barrel no decorative tile faster and strong enemies faster and larger storage inserter auto litter burner fuel auto litter firearm magazine auto rechart radar larger storage steel chest view all technology × has linked belt
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Angry Biters will make all units and turrets (worms in vanilla) enrage once they hit 50% hp. An enraged unit runs twice as fast, attacks twice as fast, regenerates health twice as fast, and pursues its target four times as far. An enraged turret attacks twice as fast and twice as far. Should play nice with other mods that either tweak vanilla enemies or add new ones entirely, but if it doesn't please let me know!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A roguelite scenario for Factorio. Choose a starting ability and enter the arena. Defeat enemies to unlock new abilities and upgrade your current ones. Survive until the clock runs out. Compare scores and compete with friends in co-op multiplayer.
Scenarios, maps, and puzzles.
This mod is deprecated as Main mod by Sacredanarchy is fixed. 23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. This mod now detects K2 and RedDwarf ruins and includes them but FortressRuins should be selected in the mod settings as the ruin pack. Fixed steel chest bug that prevented player from looting. Usage of Claim Object tool in players toolbelt is still...
Small changes concerning balance, gameplay, or graphics.
The game runs on 10 % speed when there are no players. This is meant to be used in headless mode with no-auto-pause.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Reduces the timer on alien drones spawned by attacking certain buildings added by Fortress Ruins.
Small changes concerning balance, gameplay, or graphics.