Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)
Mods introducing new content into the game.
all your recipes are mixed up! Find a way to build a factory using the new recycling mechanic and part-fish recipes. Has many balance changes to make fish mode more enjoyable. Adds new creation recipes that turn fish into raw resources. Increases pollution to match Vanilla. See full changes in mod portal Credit to Cakem for the original mod
Large total conversion mods.
Your recipe book is all mixed up! You must find a way to build your factory using a unique fish-based recycling mechanic.
Large total conversion mods.
Mods introducing new content into the game.
Makes pulveriser able to extract ores from sand, and to make scrap into sand. Also disables the scrap to ore recipe from of the recycling plant as it is overtaken by these recipes. Also adds coal as an additional output of the extraction.
Small changes concerning balance, gameplay, or graphics.
Break down some items like long space pipes and AAI containers into their original components. Has support for some other mods, too.
Mods introducing new content into the game.
This mod is a challenge. Featuring scrap recycling and a pre-electric burner era You can stream it ;D No problems :D
Large total conversion mods.
This mod adds scrap to some intermediate recipes. The scrap have to be taken into account in your logistic, at the end these can be recycled to base material.
DyWorld Chemical Recycling, which recycles ingredients into their components based on their chemical formula. Other mods can add recycling for this. Information can be found on the mod portal for this mod. This mod does NOT require DyWorld-Dynamics, but DyWorld-Dynamics is greatly enhanced by this mod (as is this mod)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod Mash Splinter for Recycling, Add's the ability to recycle items.
Revert a product back to its ingredients. Designed for recycling unused items. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Recycling Machines that disassemble most items back into their recipe ingredients. The number of items that have to be recycled to get back the ingredients for a single item, and the speed of the Recycling Machines are startup mod settings.
Mods introducing new content into the game.