Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Adds steamworks using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
On Aquilo you found what you needed to wield the nuclear forces. Retrace your steps and put it to use. Build particle accelerators to research the final technologies you will need to set out for the shattered planet.
Mods introducing new content into the game.
Space Age overhaul built around cargo ships, alternative energy systems and agriculture
Large total conversion mods.
Mod that overhauls promethium science in order to connect all planets with single recipe chain
Small changes concerning balance, gameplay, or graphics.
Space Age machines but chonkier Mod and a library for enlarging machines. Enrlarged machines connect to ducts from Fluid Must Flow instead of regular pipes
Small changes concerning balance, gameplay, or graphics.
Plan out base geometry and reserve space by assigning chunks to regions. Basically a pixel art editor on a large grid overlaid on the factorio map, intended for planning factory layouts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A kickstart to your playthrough! Mech-armor, personal equipment, 300km/h bots and the Harbinger. Your personal defense system. In summary its broken. But fun.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Introduces two vanilla friendly cargo bays with their own specialties!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds translations for Angel's mods from the Community. https://crowdin.com/project/angelsaddons-newlocales
Translations for other mods.
Adds Wit, a moon of Nauvis covered in asteroid craters, glass, helium and coper sulfate. Use these resources to produce helium power cells, a necessary ingredient in space science, laser turrets and the robotics facility (req to craft asteroid collectors, 50% base prod). Return post Aquilo for interstellar science pack.
Mods introducing new content into the game.
Contains shared modules and compatibility patches for other Biological Machines mods. Does nothing on its own by default although some modules can be enabled as standalone via mod settings.
Mods introducing new content into the game.
Adds recipes to upgrade the electric stone and steel furnace to their better variants
Small changes concerning balance, gameplay, or graphics.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.