Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A fork of treez by idisssnakes (https://mods.factorio.com/mod/treez). Tree-seed placing is blue-print compatible and with robots. Added nitrates for a repair soil mechanic.
Small changes concerning balance, gameplay, or graphics.
Adds prismite, a mysterious and powerful rainbow-colored ore, and various associated products.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds the Giga inserter, GAMING POWER SUPPLY, Repair Pack?, Tonka Truck, War Crime Gun, OSHA Violator Belt, Alchemical Generator, Roach Motel, Budget Roboport, Trash, and the Forbidden Productivity Module.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex.
Mods introducing new content into the game.
Adds gold, which is used to create higher-quality circuits and other electronic components.
Mods introducing new content into the game.
Mechanics added by Arcanyx (and Voidcraft and Iridescent Industry) are restricted to Arcanyx, and other planets are not altered.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Simple idea of just having more enemies, with larger and/or more enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.
Small changes concerning balance, gameplay, or graphics.
The ultimate Testbench to test your Intersections! The perfect tool to optimize your intersections and check for deadlock errors. You can compare the results with the ones on the Forum. https://forums.factorio.com/viewtopic.php?f=194&t=100614
Scenarios, maps, and puzzles.
Make the fluid processing recipes more imperfect with new gases. Now an expandalone!
Mods introducing new content into the game.
This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.
Small changes concerning balance, gameplay, or graphics.
A spidertron dock for efficient spidertron transportation on Space Exploration's spaceships. Allows docking spidertron's passively which cost zero integrity on spaceships.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds asteroids for each planets resources. Intended for space platform-focused gameplay.
Mods introducing new content into the game.
Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
Adds versions of all ammo that never run out. Rebalanced to make the recipe more 'fair'.
Mods introducing new content into the game.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.
Scenarios, maps, and puzzles.