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Choose Mage or Engineer, earn XP from enemy kills, and grow into a self-sustaining fighter with upgradeable spells or an Engineer field shop, repair beam, and rechargeable power.
Mods introducing new content into the game.
Mods introducing new content into the game.
Start on Aquilo. The broken ship now has power and heats the surrounding area. New recipes, technology reshuffle and planet structuring included to allow raw resources to be obtained and gameplay to be possible. Thanks to the authors of Any Planet Start (CodeGreen) Spaceship APU survived the crash (someone1337), and various art assets (malcolmriley) on which this mod was based on / inspired by. ~~~ Disclaimer ~~~ AI was used to assist in making this modpack.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Normal quality is scrap. Mostly.... Challenge yourself where just about everything requires quality You'll hate this mod after 10 minutes - Enjoy?
Small changes concerning balance, gameplay, or graphics.
Base game Combat improvement mod Updated for 2.1. Bullets as projectiles with glowing tracers! Walls block spitters! Now with new and improved graphics!
Small changes concerning balance, gameplay, or graphics.
Aquilo makes bots almost unusable. Make Bots Great Again!!! Sets energy multiplier back to 1x on Aquilo
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Cheap Stone Ammo...? - Now with Settings! This Ammo was created for world/mods that have limited starting resources and making traditional Ammo is an issue. Ammo is purely made of stone ore. Does very very limited damage, but does a little knockback.. because why not it's stone right?
Mods introducing new content into the game.
Produce science packs and rocket parts using biological and renewable materials. A Factorio 2.0 revival of BioTech by SlopppyEngineering; requires Bio Industries.
Mods introducing new content into the game.
Autopilot for the trucks of Heavy Trucks (Vanilla+): they drive themselves between truck stops following a schedule, like trains.
Mods introducing new content into the game.
An overhaul for corrundum to integrate more of the existing processes with other planets.
Mods introducing new content into the game.
New Nauvis enemies in the vanilla style. Flyers: flying biters in four evolution tiers, with their own nest. They cross walls and water, only anti-air turrets can hit them in the air, and they land to fight on the ground.
Mods introducing new content into the game.
Adds an upgrade planner that can be used to upgrade tiles. Fork designed to work with "Muluna, Moon of Nauvis."
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a solar orbit location, a solar station, supercomputers and high energy technologies. Brave the heat of the sun to gather enormous amounts of solar power. Manage high energy supercomputers and their waste heat to use their computing power to make advancements.
Mods introducing new content into the game.
additional/alternate power generation, MF, agriculture in a different way
Large total conversion mods.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Large total conversion mods.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Moves whole stacks between chests, cargo wagons, assembling machines and furnaces without belts � up to 20 stacks at once. One building instead of loader + belt + unloader. Built for UPS.
Mods introducing new content into the game.