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Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use maraxsis version 1.33.0!
Mods introducing new content into the game.
Buried fiber networks, 32-tile powered relays, Data Centers, Infrastructure Science, and electrified factory flooring. Autonomous personal vehicles for multiplayer road networks.
Mods introducing new content into the game.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate spawn with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
Mods introducing new content into the game.
Belts are not sidewalks. Step into their items and kick them across the factory floor.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
基于LinkedChestCheck,link-pipes, 山地要塞等MOD或场景,感谢各位前辈提供的思路和方法。重构所有代码. 功能: 关联箱, 关联管(可开关, 兼容太空), 背包共享区, 自动设置关联箱关联管ID, 自动同步共享区与关联箱/管内物品的数量, 自动满足物流请求,自动回收背包回收区, 同步频率可以在线修改. 提示: 增加物品堆叠,降低同步频率可相对提升性能. 待优化: 各位有什么想法或方法MOD页面留言
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add new features, new items, and freely set original parameters 支持语言:中文 (简/繁), English, 한국어, Русский, 日本語,Deutsch, Español
Large total conversion mods.
Long-term stable version of classic Maraxsis, sticking close to the 2.0 version, with bugfixes and useful features backported from the modern/experimental version. Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds nutrient bottling, preservation tiers (Standard, Hermetic, Cryogenic), and multi-tier bottle washing to enable flexible Gleba logistics and biolabs across planets.
Mods introducing new content into the game.
Combat-focused addon for Krastorio 2 Spaced Out, adding new ways to fight back against tougher enemy modpacks such as Rampant Fixed, Fulgoran Enemies, and similar combat expansions. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. 2.0 is no longer getting new updates due to soon(?) 2.1 release.
Mods introducing new content into the game.
Cycle between fixed running-speed modes with a hotkey or shortcut button, with per-player settings and adjustable in-game speed multipliers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
QUICK NOTE: This mod was made with the assistance of AI, if you're one of the (totally cool and not annoying) people that are strictly anti AI, don't download this mod. This is a mod that adds 2 optional Steve skins that can be swapped to at any time. One of them features no visible armor (you can still equip armor, you just won't see it on the Character model) and one that does feature visible armor. It has optional support for Space Exploration, Krastorio 2 and Jetpacks. Requires...
Mods introducing new content into the game.
Frontier Tower Defense is an overhaul mod that turns the game into a tower defense. You start with a few coins to craft starting turrets. Kill enemies to get more coins, and stop them from reaching your silo. Singleplayer or Multiplayer works.
Large total conversion mods.
A deep overhaul of the mod worked on for over 2 months: smooth RTS controls, auto-targeting with filters, and balanced auto-repair. You'll definitely love it — please support!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Squeak through entities that you can't walk between normally. A highly configurable and more compatible version of Squeak Through, written from scratch.
Small changes concerning balance, gameplay, or graphics.
New uses for Planetaris Arig pure sand: stone, concrete and landfill, plus Krastorio 2, Igrys and Hyarion recipes when those mods are present.
Mods introducing new content into the game.
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items. An alternative to nanobots or other early bot start mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hides Vulcanus, Fulgora, Gleba and Aquilo, moves their progression resources to Nauvis, removes Agricultural science pack requirements, and preserves compatible modded planets and routes in TIMSABA.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.