Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A simple mod with a simple purpose: to refill equipment grids automatically
Small changes concerning balance, gameplay, or graphics.
Simply has every currently available standalone planet mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all planets, moons, space locations, and exoplanetary systems (mainly used for compatibility testing). 🌐
Collections of mods with tweaks to make them work together.
Adds fluid input/output to the advanced furnace while also balancing it for K2SE playthrough. Also, added hopefully temporarily sounds using the K2 Advanced Furnace as a donor.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Это исправленная и доработанная при помощи ИИ версия используемого мною мода Nanobots2, который не обновлялся уже 9 месяцев. Список исправлений указан на странице. This is an AI-fixed and improved version of the Nanobots2 mod I use, which hasn't been updated for 9 months already. The list of fixes is shown on the page.port. Thank you Nexela for creating this great mod.
Mods introducing new content into the game.
'Quality Asteroids' is a difficulty mod that gives asteroids a chance to spawn at higher qualities with increased HP. This fork buffs higher quality asteroids further: they spawn additional children when destroyed. These children are special in that they do not produce more chunks. Additionally, this mod fixes the broken space connection graphs in Factoriopedia, makes the quality jump rates identical everywhere in space for easier compatibility, and supports modded qualities.
Small changes concerning balance, gameplay, or graphics.
Quantum Lab is a mod for Factorio that introduces an advanced quantum research facility with high-quality textures and animations. This innovative laboratory allows exponential science pack amplification through quantum coherence manipulation, adding a new dimension to scientific research.
Mods introducing new content into the game.
Boost your factory's efficiency with the Quantum Diffuser beacon. More module slots and better distribution.HQ animation and textures.
Mods introducing new content into the game.
Mods introducing new content into the game.
A modpack that tightens the gameplay of Space Age, removing shortcuts and adding interesting challenge. Each planet has significant variations. Vulcanus, Fulgora and Gleba have cargo drops disabled at first, and certain technologies are now locked behind building a small on-planet science chain. A range of other challenge tweaks are included: lava can't be piped, asteroids have quality, railguns require fluoroketone, nights on Nauvis are dark, science packs have more involved logistics…
Collections of mods with tweaks to make them work together.
Tweaks to Gleba. Gleba items spoil faster, and researching the heating tower now requires agricultural science packs which incentivizes building a small science chain on Gleba. Vanilla+.
Small changes concerning balance, gameplay, or graphics.
Difficulty tweaks for Fulgora. If 'V/F/G Cargo Drops Require Research' is installed, lightning rods are locked behind a new technology to incentivize building a small science chain on Fulgora – to compensate, oil walking speed is higher, solar panels are found in ruins and ruin attractors can be picked up and put down. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard
Small changes concerning balance, gameplay, or graphics.
Tweaks to Vulcanus. Demolishers are more numerous, the starting area is much smaller, molten lava and metals have restrictions on how they can be piped, Acid Neutralisation produces cooler steam, and coal liquefaction is nerfed. If 'V/F/G Cargo Drops Require Research' is installed, complex casting recipes are locked behind building a small science chain on Vulcanus. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full expe
Small changes concerning balance, gameplay, or graphics.
Before cargo can be dropped on Vulcanus, Fulgora and Gleba, new technologies must be researched (except for dropping construction bots.)
Small changes concerning balance, gameplay, or graphics.
为你的工厂带来跨表面、跨空间的铁路运输体验。支持 LTN、Cybersyn 等物流系统,兼容多种大型模组,自动化远距离运输,极大提升物流效率。
Mods introducing new content into the game.
Step into a world where your vehicle isn't just a transport—it’s the last bastion of civilization. In this intense Factorio scenario, you must defend your mobile fortress against relentless evolutionary threats while growing from a lone survivor into a legendary hero.
Scenarios, maps, and puzzles.
This will contain all relevant abilities connected to the main Eneas mod (not public yet).
Mods introducing new content into the game.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.