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Allows you to turn tree seeds into tree capsules that you can blueprint ! Adds a tree capsule, unlocked with tree seeding, a Gleba agriculture tech. The tree capsule will turn into a tree sapling a few seconds after being placed, allowing you to blueprint the capsule to place entire forests with bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a placeable transmitter entity that reads the Space Platform Hub's construction requests and broadcasts them as circuit signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This MOD provides Japanese translation to Nullius overhaul MOD
Translations for other mods.
Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.
Large total conversion mods.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
A Factorio 2.0 full-overhaul alpha that replaces vanilla production with real ores, ore beneficiation, metallurgy, hydrometallurgy, petrochemistry, gases, catalysts, industrial materials, and hard-dependency graphics. 0.4.0 is the first Mod Portal release candidate with first-hour route gates and native external asset metadata.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod add more complexity to science packs production. With settings to customize the changes.
Large total conversion mods.
Add a new military science pack, which is needed in advanced military techs.
Mods introducing new content into the game.
Add a bit of complexity to the space science pack, which is otherwise too simple and a bit boring. Also bring back the satellite in a new form :)
Small changes concerning balance, gameplay, or graphics.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Translations for other mods.
Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Full Space Age support, including modded planets via PlanetsLib. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Scenarios, maps, and puzzles.
Powered factory flooring for Factorio 2.0 and Space Age. Adds powered concrete, refined concrete, and hazard variants that distribute electricity through hidden underground distributors, with vanilla tech unlocks, green-circuit recipes, configurable range, UPS-friendly spacing, and Quality compatibility.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Educational mod for Tokyo University of Science (Japanese only) 本Modは東京理科大学創域理工学部経営システム工学科における経営工学実験Cでの利用を想定しています。チーム生産シナリオをベースに、ロケットの打ち上げまでを簡易的に体験します。ロケット打ち上げシナリオでは、ロケットの打ち上げが勝利条件になっています。 This Mod is intended for use in Management Engineering Experiment C in the Tokyo University of Science. Based on the team production scenario, this is a simplified experience up to the launch of a rocket. In the rocket launch scenario, the launch of the rocket is the victory condition.
Scenarios, maps, and puzzles.
Train management for personal transportation with some new concepts.
Mods introducing new content into the game.
Small tweak that slightly increases the difficulty of Cryogenic Science Packs
Small changes concerning balance, gameplay, or graphics.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.