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The Nullius overhaul with an extensive pack of 47 other mods that provide a wide range of options to greatly expand on the baseline Nullius experience. All third party techs are integrated into Nullius tech tree, and all recipes are reworked to use Nullius materials. Superset of the Nullius Momenti Modpack.
Collections of mods with tweaks to make them work together.
The Nullius overhaul with a curated pack of 25 other compatible mods that provide convenient options without radically undermining normal gameplay. All third party techs are integrated into Nullius tech tree, and all recipes are reworked to use Nullius materials. Subset of the Nullius Maximus Modpack.
Collections of mods with tweaks to make them work together.
Several balanced and vanilla friendly recipes using fusion plasma, inspired by current real life usage of plasma in industrial settings.
Mods introducing new content into the game.
Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. *Make and accept offers from other players * Supply/demand based economy * Automate purchases and sell excess goods for FLUX.
Mods introducing new content into the game.
🌐A hundred parsecs away from Calidus, a powerful star stirs the void. Surrounded by radioactive debris and brittle asteroids, setting up a factory in its vicinity will prove to be challenging. Adds a new star system with new resources, new technologies and new upgrades for your space platforms.
Mods introducing new content into the game.
A fork of Klonan's Repair Turret mod. It aims for repair turrets to be a complete replacement of construction bots (Logistic over time as well)
Mods introducing new content into the game.
Transport your character to any previously visited planet via death and respawn.
Small changes concerning balance, gameplay, or graphics.
Upgrade to walls in space, hyper-resistant to asteroids. Unlocks with carbon-fiber.
Mods introducing new content into the game.
Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. Полная интеграция Space Age с модами Angel's и Bob's. Единый баланс, новые: сущности, предметы, жидкости, рецепты и технологии, а также обновлённые иконки. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Better Electromagnetic Plant!! This mod does several things to remove bloat from the Electromagnetic Plant on Fulgora. Electromagnetic Plants and their recipes can now be crafted on Nauvis (anywhere really). This includes the Electromagnetic Science Pack. The recycler can also now be crafted on Nauvis or anywhere. Reduced Holmium plate cost to craft Electromagnetic Plants, from 150 to 50. (Can be disabled) Increased rocket capacity from 5 to 20. (Can be disabled)
Small changes concerning balance, gameplay, or graphics.
Your crew reached orbit around the shattered world of Fracta Mantis C when the Space Rig collided with a massive fragment, suffering critical damage. Thrusters are lost and most systems are down. Trapped in a cargo compartment, you can only operate external mechanical arms through a small terminal. Gather resources from orbit, repair the rig, and rebuild a control room.
Large total conversion mods.
A mysterious planet, void of mineable resources. Combine botany and the arcane to produce materials that are strangely familiar. Craft powerful machines and discover biolabs with a never ending thirst.
Mods introducing new content into the game.
Adds a new Recycler that takes in more ingredients to get rid of random chance. While keeping ratios. Inserter stack size 4 is recommended.
Small changes concerning balance, gameplay, or graphics.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
A crafting-menu-style icon panel for hiding recipes you no longer hand-craft. Toggle the panel with the shortcut-bar button (bottom right) or CONTROL + SHIFT + H, then click recipe icons to hide/show them. Hidden recipes disappear from the crafting menu exactly like un-researched ones; assemblers already running them are unaffected. The hidden list is stored in the save, so it syncs automatically to everyone in multiplayer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.
Mods introducing new content into the game.
A standalone Train Interiors experience for normal Factorio. Build inside a persistent Main Train, find exploration-only locomotives and wagons on Nauvis, transfer cargo and fluids, power the factory through the Train Battery, expand every room through research, and unlock the Locomotive Garden. Works with Base Factorio; Space Age is optional.
Mods introducing new content into the game.
Land rights, earned cell by cell. Every cell climbs a ladder - Wilderness to Trail to Rampart to Deed - and the engine itself enforces what you may build where. Inspired by Gridlocked by _CodeGreen - reimagined from scratch with tiered land rights, a land economy, and first-class Multi-Team Support integration. WIP, may have bugs, please report.
Mods introducing new content into the game.
Provides a tool to automatically place chain and rail signals on rails and intersections. Based on Rail Signal Planner by LeonSkills (https://github.com/LeonSkills/FactorioMods), used under the MIT License.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.