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Add Tech to add passive productivity in modules craft recipe
Mods introducing new content into the game.
Mods introducing new content into the game.
Commander is a mod that introduces base-centered army building with a hierarchical command structure ### Issuing Orders 1: shift + left-click to select an HQ 2: shift + right-click to command an attack at mouse position (I know shift + left-click conflicts with another use and will try to overcome this, or set another key sequence)
Mods introducing new content into the game.
Mods introducing new content into the game.
Es: Hardcore overhaul para Factorio 2.0. Reemplaza packs de ciencia por consumo masivo de materiales directos. Incluye un edificio 4x4 para investigar. Ing: Hardcore overhaul for Factorio 2.0. Replaces science packs with direct material consumption. Includes a 4x4 building for research.
Mods introducing new content into the game.
Adds recipies to convert previous tiers of bots and roboports into the next tier
Small changes concerning balance, gameplay, or graphics.
A fork of Klonan's Repair Turret mod with custom changes and some improvements
Mods introducing new content into the game.
Mod that adds nuclear science pack, expands nuclear tech and changes centrifuge into special building
Small changes concerning balance, gameplay, or graphics.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
ColonelWill's tweaks to Promethium science pack crafting and a couple other things.
Small changes concerning balance, gameplay, or graphics.
Machines with fusion reactors at their core, built for extreme endgame production.
Mods introducing new content into the game.
Who wants to go planetside? It's dirty and disgusting, doesn't support engineer life, and has an unpleasant smell. Why not instead grow the factory from orbit?
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes are configurable in Mod settings. Restores vanilla ingredient count. Reduces Crushing Industry bonus. So that the Foundry is valuable again. Adds recipes/tweaks for K2SO, BZ-Ores, Molten Plastic, Plasma Industries and AAI Industry
Small changes concerning balance, gameplay, or graphics.
A compatibility mod between any other mod and Story Missions. Hides, researches or enables all non-vanilla technologies based on which technologies are already researched or disabled. This supersedes my GasHeatStory mod.
Small changes concerning balance, gameplay, or graphics.
Adds transport drones and transport depots. Update of Klonan's Transport Drones for Factorio 2.0.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.