Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
High rod spray tank - (spray water) area reduces pollution, (spray oil) adds pollution ^-*
Mods introducing new content into the game.
Angels+BOB+Space-Age+248K+Mainstream Planet MOD Compatibility Correction
Collections of mods with tweaks to make them work together.
Seablock based primarily around vanilla factorio techtree with minor changes
Large total conversion mods.
A lightweight mod for infrastructure and drone optimization. Removes player collision for pipes/power poles, lightweight all drone techs, doubles walking speed on concrete/drone roads. Compatible with PyCoalProcessing, Bob's Logistics, Asphalt series paving mods. Full null checks to avoid conflicts!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
Wireless Circuit Networks, per channel. https://buymeacoffee.com/mallyhubz
Mods introducing new content into the game.
Add Tech to add passive productivity in modules craft recipe
Mods introducing new content into the game.
Mods introducing new content into the game.
Commander is a mod that introduces base-centered army building with a hierarchical command structure ### Issuing Orders 1: shift + left-click to select an HQ 2: shift + right-click to command an attack at mouse position (I know shift + left-click conflicts with another use and will try to overcome this, or set another key sequence)
Mods introducing new content into the game.
Mods introducing new content into the game.
Ing: Hardcore overhaul for Factorio 2.0. Replaces science packs with direct material consumption. Includes a 4x4 building for research Es: Hardcore overhaul para Factorio 2.0. Reemplaza packs de ciencia por consumo masivo de materiales directos. Incluye un edificio 4x4 para investigar.
Mods introducing new content into the game.
Adds recipies to convert previous tiers of bots and roboports into the next tier
Small changes concerning balance, gameplay, or graphics.
A fork of Klonan's Repair Turret mod with custom changes and some improvements
Mods introducing new content into the game.
Mod that adds nuclear science pack, expands nuclear tech and changes centrifuge into special building
Small changes concerning balance, gameplay, or graphics.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
ColonelWill's tweaks to Promethium science pack crafting and a couple other things.
Small changes concerning balance, gameplay, or graphics.
Machines with fusion reactors at their core, built for extreme endgame production.
Mods introducing new content into the game.
Who wants to go planetside? It's dirty and disgusting, doesn't support engineer life, and has an unpleasant smell. Why not instead grow the factory from orbit?
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.