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Comprehensive HUD system with toggleable displays for day/night cycles, biter evolution, production rates with interactive graphs, and automatic bottleneck detection. Click any item for detailed analysis with historical charts. Customize your interface with only the information you need!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
NOTE: this mod is still early in development, Expect breaking changes and general Jank. Play if you're interested in the concept and want to offer feedback. TFMG is a total overhaul mod where you play as a superintelligent AI who has only one PURPOSE, which it will complete by any means necessary; The Factory Must Grow. Warning: This mod is very likely to not be compatible with other mods. If you experience an issue, disable all mods not explicitly compatible with TFMG before reporting.
Large total conversion mods.
This mod should make Vulcanus, Fulgora and Aquilo's science packs more challenging to move between planets, just like Gleba's science pack. (so it's closer to a rebalance mod than a challenge mod)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a toolbar shortcut to tag all train stops with a persistent UUID name.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the 'bob-hardened-bile' entity deconstructible. No other changes.
Small changes concerning balance, gameplay, or graphics.
Simply modify and add some Krastorio 2 Spaced Out related stuff, like spidertron and personal reactors that do not require fuel anymore, and adding AAI loaders and it's variants from other mods if installed.
Small changes concerning balance, gameplay, or graphics.
Adds turret like equipment's, that use ammo from character inventory in the form of the following Machine-Gun, and Dual Machine-Gun Rocket Launcher, and Dual Rocket Launcer Cannon, and Dual Cannon Railgun, and Dual Railgun
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
[BETA2] Panglia is a planet that follows Moshine in the quest for even more intelligence. It's a strange alien planet that contains Branbalite, a phosphorescent plant, and panglite, a strange metal. Some zones are experiencing much faster time, which will allow you to experiment with cloning, then keep clones in simulations and upload them. You'll need to fill the huge electric needs with dangerous roots that expand and attack your base.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds laser fence posts and gates that are completely invincible and block all enemy projectiles.
Mods introducing new content into the game.
Adds liquid rocket fuel and corresponding rocket part recipes for rocket silos, compatible with external-rocket-parts and RocketFuelSteel.
Mods introducing new content into the game.
No mineable resources, only plant-based resource generation. Designed for new games but can be visited when added to a save.
Mods introducing new content into the game.
A mod pack containing: - QuirkyCat Base - QuirkyCat Machines - QuirkyCat Glass - QuirkyCat Boron - QuirkyCat Useful Wood - QuirkyCat Recycle - QuirkyCat Uranium Changes - QuirkyCat Duranium - QuirkyCat Zinc - QuirkyCat Ores (optional) - QuirkyCat Catalyst (optional)
Collections of mods with tweaks to make them work together.
Adds zinc ore patches Adds brass, an alloy of copper and zinc Adds galvanised plate With bztin and bzlead, adds gunmetal Many recipe updates to use gunmetal, brass cogs and brass plate
Mods introducing new content into the game.
Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - New slagblock option - all ores produce a configurable amount of slag, from 5% to 95%. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores
Mods introducing new content into the game.