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Turn scientific progress into industrial efficiency. Every researched technology grants a permanent productivity bonus to all unlocked recipes.
Small changes concerning balance, gameplay, or graphics.
Adds a tier 2 agricultural tower which plants trees more densely and consistently.
Small changes concerning balance, gameplay, or graphics.
Adds two more tiers of enemies to Nauvis and Gleba balanced, but good luck anyways
Mods introducing new content into the game.
Records your Factorio factory's growth as you play. The free companion tool on GitHub turns the recording into an interactive timelapse you can pan, zoom, and scrub through. Can also generate a timelapse retroactively from saves you already have. Alpha release: expect bugs and breaking changes between versions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multiplies the speed of all robot prototypes (construction, logistic and combat) by a configurable startup multiplier.
Small changes concerning balance, gameplay, or graphics.
Above the clouds of Nauvis lies the ancient moon Eneas. Not only does it hold secrets concerning the history of this star system, it is also home to an enigmatic machine called unit-05. Eneas does not modify vanilla content, only adds new items and recipes. It also contains improvements to early game progression and a database for factorio lore enthusiasts. >0.6.11 should fix multiplayer issues but keep me updated
Mods introducing new content into the game.
Now you can listen to the Space Age music without having the "space-age" mod enabled! SOME ASSEMBLY REQUIRED! This mod doesn't have the music files, you need to copy or link them. Please see the mod's page for instructions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with a light armor with a pre-filled equipment grid and 50 construction robots, which are also cheap and craftable from the start. Power source adapts to your mods: Pyanodons' gasoline generators, BurnerGenerator, or plain solar panels. Adds a 4x6 equipment grid to light and heavy armor (vanilla only, Py has its own).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a key binding (default: the "\" key) that equips the next armor in your inventory and sets your player color to the color that was last used with that armor. Rapidly cycle among color-coded armors specialized for different purposes!
Mods introducing new content into the game.
Fixes the missing space valve item prototypes, moves fluid handling buildings onto the Advanced Fluid Handling tab, and hides its valves when Configurable Valves is present.
Small changes concerning balance, gameplay, or graphics.
Makes various graphical and localization changes to improve the immersion of Nullius. Electric-style furnaces, properly colored wire poles, Factoriopedia edits, and various graphical, animation, and sound edits for buildings.
Small changes concerning balance, gameplay, or graphics.
Make the display panel display signal values in real time, useful for debugging or monitoring circuits Show ALL the signals at once! Good performance since it detects when signals actually change Supports fixed point display via /1000f2 in text box See mod page for details
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Place next to radar or roboport to scan their vision ranges for entities, ghost entities, tiles or modules. Can scan all or select objects and can be used to detect enemies. See mod page for explanation.
Mods introducing new content into the game.
Regular PHI-CL VP or SAP server hosted on APERX Vanilla Plus, VP (Space Age, Production Focus. No Quality, No Planet) Space Age Plus, SAP (Enhanced)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
ARPG meets Factorio: Advanced player progression(1000+ options: Jobs, Professions, expertise, research, attributes, talents). 500+ new items: legendary drops, rings, artifacts, weapon attachments, AI Minions/Companions/Pets, alchemy, and more. New combat mechanics(thorns, lifesteal, evasion, amp, rifts, hit-effects, etc..), new active passives(heal, stun, slow, etc.). Face 30+ bosses, their minions, rituals, hordes, ambushes, moons, and more! "Grow your factory, & grow your character"
Large total conversion mods.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued) with a recipe compatibility fix.
Mods introducing new content into the game.
Mods introducing new content into the game.