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Factorio 2.0 port/fork of Space Efficient Rail Signals by WristWatch/OceanPhantom. Decouples rail signal collision masks from rails so signals can be placed (almost) anywhere β ideal for dense intersections, tight rail spacing, or LHDβRHD conversion.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Select agricultural towers and plan artificial/overgrowth soil through tile ghosts only, with deconstruction requests for unnecessary soil and optional landfill ghost fallback.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Space Age compressed to Nauvis. Supports integration of outside mods, including planets!
Large total conversion mods.
Adjusts map colors of Gleba terrain to represent function rather than appearance, making farmable land easier to distinguish from unfarmable land and water.
Small changes concerning balance, gameplay, or graphics.
Mod adds 3 new tiers of belts, splitters, lane splitters, and underground belts past Turbo tier. Has support for loaders from other mods.
Mods introducing new content into the game.
Warptorio2 2.0.0 + Planetorio 0.2.0, as one mod. Space Age must be disabled.
Mods introducing new content into the game.
HD planet renders for Visible Planets mod (some modded planets included)
Small changes concerning balance, gameplay, or graphics.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
When a player is killed, the body may be abducted by the enemy and taken to somewhere else.
Mods introducing new content into the game.
Records material movements as accounting entries. Exposes real balances, transit buffers, and flow inconsistencies. A ledger for factories, not an optimizer. -- Version 0.9 consolidates Factory Ledger into an operational pre-1.0 baseline. -- The core simulation logger, accounting ledger, transaction tracking, inventory -- analysis, reset workflow, and export pipeline are now functionally complete and -- ready for structured bookkeeping runs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Applies the mining productivity bonus to Angel's Refining's crystallizers.
Small changes concerning balance, gameplay, or graphics.
Note: Not space-age ready yet. Check in 2 weeks. Up to 20 teams race the same Factorio seed, each on their own private copy of the world. Independent research trees, separate planets, zero resource conflicts. Play solo or group up via buddy-join, form alliances through mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and production milestones drive the competition, with per-team clocks for fair speedruns. Full Space Age support auto-detected.
Scenarios, maps, and puzzles.
Korean localization mod for Pyanodons Mods. If your mod needs Korean locale file, contact me. Discussion and E-mail Pyanodons λͺ¨λμ νκΈν λͺ¨λμ λλ€.
Translations for other mods.
Makes various graphical and localization changes to improve the immersion of Nullius. Electric-style furnaces, properly colored wire poles, and changes to Nauvis description.
Small changes concerning balance, gameplay, or graphics.
Adds diesel-powered offshore oil rigs capable of extracting resources from deep-sea deposits.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Advanced enemy AI system inspired by Rampant. Features intelligent attack patterns, coordinated group tactics, strategic base expansion, player tracking, and adaptive difficulty scaling. Makes biters smarter without relying purely on stat boosts.
Large total conversion mods.
Configurable options for turret activation delay, including removing delay altogether.
Small changes concerning balance, gameplay, or graphics.