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couldn't replace diggos mk03 because slug will never get there.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Factorio 2.0 Overhaul! Adds dynamic, multi-lane Balancers with custom Weight ratios, Quality filters, and Gleba Spoilage routing. Engineered for extreme performance with Sleep-Throttling, Zero-GC table pooling, and Space-Age bypass optimizations.
Mods introducing new content into the game.
[BETA5] Panglia is a planet that follows Moshine in the quest for even more intelligence. It's a strange alien planet that contains Branbalite, a phosphorescent plant, and panglite, a strange metal. Some zones are experiencing much faster time, which will allow you to experiment with cloning, then keep clones in simulations and upload them. You'll need to fill the huge electric needs with dangerous roots that expand and attack your base.
Mods introducing new content into the game.
Extends tooltips with additional information: building dimensions, fluid filters, module limits, heat parameters, radar scan time, and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
In this new major endgame expansion, you'll have to build complex production chains on every planet. Build an interplanetary logistics empire and master the unique mechanics of each planet in order to craft the Solar System Science pack and win the game !
Large total conversion mods.
An in-game calculator that can be used to automatically compute the information you need to build a final product at a given rate of production: precise number of machines for each intermediate product, required production rates for all said intermediate products, pollution and energy costs, with options for specifying module configurations, as well as machine types.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Direct planetary rocket logistics. Reads logistic groups on landing pads or platform hubs, computes cross-planet deficits, and launches rockets directly to target landing pads or space platforms. No proxy platforms needed.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Trains now print free resources—as long as they keep moving. Exploit spacetime to multiply cargo on long journeys, but beware: traffic jams will collapse the waveform and destroy your bonus. The factory must roll.
Mods introducing new content into the game.
Regular PHI-CL VP or SAP server hosted on APERX Vanilla Plus, VP (Space Age, Production Focus. No Quality, No Planet) Space Age Plus, SAP (Enhanced)
Mods introducing new content into the game.
This is a simple challenge run mod makes it so that you cannot move items downwards (south). You must build UP (North) and OUT (East/West). DOWN. BAD.
Mods introducing new content into the game.
Digital storage of items with support for logical signals, input/output of items and liquids, distribution of items from the network to assemblers, furnaces, laboratories, and output of results back to the storage; the number of items produced can be controlled through logical signals; the network terminal issues signals for all contents
Mods introducing new content into the game.
New circuit modes for the vanilla constant and selector combinators, added straight into their windows as native-feeling options — runtime recipe presets, crafting-time lookup, recipe products and reverse recipe lookup, a memory cell, and slot-based item packing. No new entities, works in existing saves.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Added electric boiler and electric heating tower
Mods introducing new content into the game.
Makes ship drag force linearly proportional to speed and average width-height instead of width-only quadratic drag. Top speed of fully thrustered ship becomes dependent on width-to-height ratio rather than nearly constant.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Farm bugs for resources, researching to help them grow. Updated for Factorio 2.0 by Romanulus.
Mods introducing new content into the game.
辅助模组的必须依赖(没啥用,装完后自选) 以后慢慢加吧 主要是防止自己忘记 Required dependencies for auxiliary mods (pretty useless, optional after installation) Will add more later — mainly so I don't forget.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.